Search found 18 matches

by Claviateur
Sat Mar 29, 2014 2:19 pm
Forum: SBuilderX for Flight Simulator X
Topic: Photoreal from older sat in GE
Replies: 2
Views: 12227

Re: Photoreal from older sat in GE

Thanks allot, I will give older dlls a try :)

Michel
by Claviateur
Thu Mar 27, 2014 2:48 am
Forum: SBuilderX for Flight Simulator X
Topic: Photoreal from older sat in GE
Replies: 2
Views: 12227

Photoreal from older sat in GE

Hi Let's say the area / sat image I am trying to create a photoreal map with in SBX using Google background looks better in terms of lighting and quality if I go back in time in Google Earth and point to 2009 historical images for example. Is there a way to point to that 2009 version in with the Til...
by Claviateur
Thu Jan 03, 2013 4:32 am
Forum: SBuilderX for Flight Simulator X
Topic: Calibrating map issue
Replies: 2
Views: 11959

Re: Calibrating map issue

Problem solved by 1) saving 24 bit BMP vs 32 bit + using a _M for the mask layer as for positioning I took the coordinates from ADE instead of Google Earth

Just in case someone else runs through these issues

Cheers
by Claviateur
Wed Jan 02, 2013 6:30 pm
Forum: SBuilderX for Flight Simulator X
Topic: Adding WGS84 TIF from disk (Wrong image format error)
Replies: 4
Views: 16911

Re: Adding WGS84 TIF from disk (Wrong image format error)

Thanks for the info, I croped it to the airport area and it loads OK now. Bit I am not trying to make it alligned with SBX calibration method

Cheers
by Claviateur
Wed Jan 02, 2013 6:26 pm
Forum: SBuilderX for Flight Simulator X
Topic: Calibrating map issue
Replies: 2
Views: 11959

Calibrating map issue

Hi, I am designing a freeware scenery since a while now and I received recently a satellite photo with the permission to use in my scenery. I converted the image from a local projection to wgs84 using Gdal, then retouched it and cropped it in Photoshop... Now in order to create a photoscene with the...
by Claviateur
Sun Dec 30, 2012 7:55 pm
Forum: SBuilderX for Flight Simulator X
Topic: Adding WGS84 TIF from disk (Wrong image format error)
Replies: 4
Views: 16911

Re: Adding WGS84 TIF from disk (Wrong image format error)

Hi Luis Thanks for the feedbback but not sure I underestand what you mean Here is the gdalinfo of the original image and underneath it you can see the command line I used to mwke it datum wgs84 C:\Program Files (x86)\Quantum GIS Wroclaw\bin>gdalinfo beirut.tif Driver: GTiff/GeoTIFF Files: beirut.tif...
by Claviateur
Sun Dec 30, 2012 4:21 pm
Forum: SBuilderX for Flight Simulator X
Topic: Adding WGS84 TIF from disk (Wrong image format error)
Replies: 4
Views: 16911

Adding WGS84 TIF from disk (Wrong image format error)

Hi, I got a 1.5 gig satellite image that I transformed using GDAL commands into a WGS84 format When I resampled it manually, I saw that it is shifted few meters from my airport runways that are placed at correct coordinates so I thought using SBuilderX to reposition it a bit visualy to match my runw...
by Claviateur
Mon Mar 29, 2010 1:40 am
Forum: SBuilderX for Flight Simulator X
Topic: Raster landclass data, how to import it to SBuilderX
Replies: 3
Views: 11771

Re: Raster landclass data, how to import it to SBuilderX

Thanks for the info, I renamed the files to .raw, photoshop opens it ok although the grey tones are darker than what QGis displays. However, SbuilderX gives me the options I captured below. and when I click ok I get an "error" message saying: "Index was outside the bounds of the arraw"... The BIL I ...
by Claviateur
Sun Mar 28, 2010 2:38 pm
Forum: SBuilderX for Flight Simulator X
Topic: Raster landclass data, how to import it to SBuilderX
Replies: 3
Views: 11771

Raster landclass data, how to import it to SBuilderX

Hi, I got raster landclass data in .BIL format. I can open it in QGis for example and it looks like a greyscale landclass image, exactly like a raw format. But SbuilderX does not support the .BIL format. Is there any way to convert the .BIL format to RAW, in order to create LC with SBuilderX? Thanks...
by Claviateur
Sat Mar 20, 2010 2:19 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Trying to make Sbuilder run without FS9 being installed
Replies: 0
Views: 14091

Trying to make Sbuilder run without FS9 being installed

Hi, I followed a topic on this forum explaining how to add a registry key making Sbuilder for FS9 thinks the software is installed. I have Windows 7 and I created the registry as in the screen capture. However Sbuilder still tells me FS2004 is not isntalled on the computer Any idea please? This is t...
by Claviateur
Wed Feb 10, 2010 2:25 pm
Forum: SBuilderX for Flight Simulator X
Topic: generated FSX roads and autogen
Replies: 2
Views: 9945

Re: generated FSX roads and autogen

Thanks for the info Luis, I will take a look at all this. Yes I think the roads network I converted from OpenstreetMap need to be reduced in terms of complexity

Regards
Michel
by Claviateur
Wed Feb 10, 2010 2:23 pm
Forum: SBuilderX for Flight Simulator X
Topic: Vector Landclass land use
Replies: 3
Views: 11124

Re: Vector Landclass land use

Hi Luis,

Yes this is exactly what I need! But for the country of Lebanon in the middle east, I know it is tough to find anything for it but I am looking around.

The data you show does it come from a free ressource somewhere I can check?

Thnks
Michel
by Claviateur
Wed Feb 10, 2010 4:23 am
Forum: SBuilderX for Flight Simulator X
Topic: generated FSX roads and autogen
Replies: 2
Views: 9945

generated FSX roads and autogen

Hi,

I generated a network of roads using SbuilderX and Shape file from OpenStreetmap.

Now the roads are excluding allot of my city autogen :roll:

Is there a way to make them live together? I mean anything I can do to keep the autogen buildings + roads ?

Thanks
Michel
by Claviateur
Tue Feb 09, 2010 6:48 pm
Forum: SBuilderX for Flight Simulator X
Topic: Vector Landclass land use
Replies: 3
Views: 11124

Vector Landclass land use

Hi, I am wondering if there is any database online for landclass or land use in vector (.shp) format or any other vectorial format I can convert and open in SbuilderX ? I have already access to bitmap type of landclass using color tones for the classes but what I am looking for is vector polygons fo...
by Claviateur
Mon Feb 08, 2010 5:01 am
Forum: SBuilderX for Flight Simulator X
Topic: Turning Appended Shapes into FSX roads with traffic
Replies: 2
Views: 10282

Re: Turning Appended Shapes into FSX roads with traffic

Thanks so much for the tutorial!

I tried it and it works perfectly :)

Cheers!
Michel