Thanks allot, I will give older dlls a try
Michel
Search found 18 matches
- Sat Mar 29, 2014 2:19 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Photoreal from older sat in GE
- Replies: 2
- Views: 12387
- Thu Mar 27, 2014 2:48 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Photoreal from older sat in GE
- Replies: 2
- Views: 12387
Photoreal from older sat in GE
Hi Let's say the area / sat image I am trying to create a photoreal map with in SBX using Google background looks better in terms of lighting and quality if I go back in time in Google Earth and point to 2009 historical images for example. Is there a way to point to that 2009 version in with the Til...
- Thu Jan 03, 2013 4:32 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Calibrating map issue
- Replies: 2
- Views: 12102
Re: Calibrating map issue
Problem solved by 1) saving 24 bit BMP vs 32 bit + using a _M for the mask layer as for positioning I took the coordinates from ADE instead of Google Earth
Just in case someone else runs through these issues
Cheers
Just in case someone else runs through these issues
Cheers
- Wed Jan 02, 2013 6:30 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Adding WGS84 TIF from disk (Wrong image format error)
- Replies: 4
- Views: 17073
Re: Adding WGS84 TIF from disk (Wrong image format error)
Thanks for the info, I croped it to the airport area and it loads OK now. Bit I am not trying to make it alligned with SBX calibration method
Cheers
Cheers
- Wed Jan 02, 2013 6:26 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Calibrating map issue
- Replies: 2
- Views: 12102
Calibrating map issue
Hi, I am designing a freeware scenery since a while now and I received recently a satellite photo with the permission to use in my scenery. I converted the image from a local projection to wgs84 using Gdal, then retouched it and cropped it in Photoshop... Now in order to create a photoscene with the...
- Sun Dec 30, 2012 7:55 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Adding WGS84 TIF from disk (Wrong image format error)
- Replies: 4
- Views: 17073
Re: Adding WGS84 TIF from disk (Wrong image format error)
Hi Luis Thanks for the feedbback but not sure I underestand what you mean Here is the gdalinfo of the original image and underneath it you can see the command line I used to mwke it datum wgs84 C:\Program Files (x86)\Quantum GIS Wroclaw\bin>gdalinfo beirut.tif Driver: GTiff/GeoTIFF Files: beirut.tif...
- Sun Dec 30, 2012 4:21 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Adding WGS84 TIF from disk (Wrong image format error)
- Replies: 4
- Views: 17073
Adding WGS84 TIF from disk (Wrong image format error)
Hi, I got a 1.5 gig satellite image that I transformed using GDAL commands into a WGS84 format When I resampled it manually, I saw that it is shifted few meters from my airport runways that are placed at correct coordinates so I thought using SBuilderX to reposition it a bit visualy to match my runw...
- Mon Mar 29, 2010 1:40 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Raster landclass data, how to import it to SBuilderX
- Replies: 3
- Views: 11824
Re: Raster landclass data, how to import it to SBuilderX
Thanks for the info, I renamed the files to .raw, photoshop opens it ok although the grey tones are darker than what QGis displays. However, SbuilderX gives me the options I captured below. and when I click ok I get an "error" message saying: "Index was outside the bounds of the arraw"... The BIL I ...
- Sun Mar 28, 2010 2:38 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Raster landclass data, how to import it to SBuilderX
- Replies: 3
- Views: 11824
Raster landclass data, how to import it to SBuilderX
Hi, I got raster landclass data in .BIL format. I can open it in QGis for example and it looks like a greyscale landclass image, exactly like a raw format. But SbuilderX does not support the .BIL format. Is there any way to convert the .BIL format to RAW, in order to create LC with SBuilderX? Thanks...
- Sat Mar 20, 2010 2:19 pm
- Forum: SBuilder for Flight Simulator FS2004
- Topic: Trying to make Sbuilder run without FS9 being installed
- Replies: 0
- Views: 14676
Trying to make Sbuilder run without FS9 being installed
Hi, I followed a topic on this forum explaining how to add a registry key making Sbuilder for FS9 thinks the software is installed. I have Windows 7 and I created the registry as in the screen capture. However Sbuilder still tells me FS2004 is not isntalled on the computer Any idea please? This is t...
- Wed Feb 10, 2010 2:25 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: generated FSX roads and autogen
- Replies: 2
- Views: 9985
Re: generated FSX roads and autogen
Thanks for the info Luis, I will take a look at all this. Yes I think the roads network I converted from OpenstreetMap need to be reduced in terms of complexity
Regards
Michel
Regards
Michel
- Wed Feb 10, 2010 2:23 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Vector Landclass land use
- Replies: 3
- Views: 11175
Re: Vector Landclass land use
Hi Luis,
Yes this is exactly what I need! But for the country of Lebanon in the middle east, I know it is tough to find anything for it but I am looking around.
The data you show does it come from a free ressource somewhere I can check?
Thnks
Michel
Yes this is exactly what I need! But for the country of Lebanon in the middle east, I know it is tough to find anything for it but I am looking around.
The data you show does it come from a free ressource somewhere I can check?
Thnks
Michel
- Wed Feb 10, 2010 4:23 am
- Forum: SBuilderX for Flight Simulator X
- Topic: generated FSX roads and autogen
- Replies: 2
- Views: 9985
generated FSX roads and autogen
Hi,
I generated a network of roads using SbuilderX and Shape file from OpenStreetmap.
Now the roads are excluding allot of my city autogen
Is there a way to make them live together? I mean anything I can do to keep the autogen buildings + roads ?
Thanks
Michel
I generated a network of roads using SbuilderX and Shape file from OpenStreetmap.
Now the roads are excluding allot of my city autogen
Is there a way to make them live together? I mean anything I can do to keep the autogen buildings + roads ?
Thanks
Michel
- Tue Feb 09, 2010 6:48 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Vector Landclass land use
- Replies: 3
- Views: 11175
Vector Landclass land use
Hi, I am wondering if there is any database online for landclass or land use in vector (.shp) format or any other vectorial format I can convert and open in SbuilderX ? I have already access to bitmap type of landclass using color tones for the classes but what I am looking for is vector polygons fo...
- Mon Feb 08, 2010 5:01 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Turning Appended Shapes into FSX roads with traffic
- Replies: 2
- Views: 10317
Re: Turning Appended Shapes into FSX roads with traffic
Thanks so much for the tutorial!
I tried it and it works perfectly
Cheers!
Michel
I tried it and it works perfectly
Cheers!
Michel