Thanks Luis,
Yes the poly was a basic object i created in EOD and saved as a macro to ensure i was using Sbuilder correctly. I Just placed the Large_Fuel_Tank Libary object with Sbuilder, it appears perfectly in Fs9 no problems including textures.
Regards
Dave
Search found 4 matches
- Sat May 30, 2009 11:25 pm
- Forum: SBuilder for Flight Simulator FS2004
- Topic: BASIC TEXTURE PROBLEM
- Replies: 7
- Views: 19272
- Fri May 29, 2009 6:23 am
- Forum: SBuilder for Flight Simulator FS2004
- Topic: BASIC TEXTURE PROBLEM
- Replies: 7
- Views: 19272
Re: BASIC TEXTURE PROBLEM
Hi Luis, The textures are contained in that folder and Here is the code for the Macro, the texture "term.bmp" is referenced at the end. ;ASDesign Compatible Macro ;Name=JFK AIB 3 (EOD), Type=EOD , Bitmap=JFK AIB 3.bmp, \ ;FixedLength=25, FixedWidth=25, autoscale, \ ;Latitude, Longitude, Rotation, Sc...
- Fri May 29, 2009 12:17 am
- Forum: SBuilder for Flight Simulator FS2004
- Topic: BASIC TEXTURE PROBLEM
- Replies: 7
- Views: 19272
Re: BASIC TEXTURE PROBLEM
Thanks for your reply Luis,
Yes i can confirm that the folders for bgl compilation (Scenery Folder) and Textures (Texture Folder) are side by side in the FS addon directory.
Regards
Dave
Yes i can confirm that the folders for bgl compilation (Scenery Folder) and Textures (Texture Folder) are side by side in the FS addon directory.
Regards
Dave
- Tue May 26, 2009 9:14 pm
- Forum: SBuilder for Flight Simulator FS2004
- Topic: BASIC TEXTURE PROBLEM
- Replies: 7
- Views: 19272
BASIC TEXTURE PROBLEM
Hi, Have been away from fs2004 for a while however I`m starting a basic scenery project and have a very simple problem which i cannot seem to solve, When i create a Polygon structure in EOD, Convert it to an SCM Macro, load it to Sbuilder and finally place it in FS2004, the polygon appears perfect a...