Search found 4 matches

by SQDAVID
Sat May 30, 2009 11:25 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: BASIC TEXTURE PROBLEM
Replies: 7
Views: 19272

Re: BASIC TEXTURE PROBLEM

Thanks Luis,

Yes the poly was a basic object i created in EOD and saved as a macro to ensure i was using Sbuilder correctly. I Just placed the Large_Fuel_Tank Libary object with Sbuilder, it appears perfectly in Fs9 no problems including textures.

Regards

Dave
by SQDAVID
Fri May 29, 2009 6:23 am
Forum: SBuilder for Flight Simulator FS2004
Topic: BASIC TEXTURE PROBLEM
Replies: 7
Views: 19272

Re: BASIC TEXTURE PROBLEM

Hi Luis, The textures are contained in that folder and Here is the code for the Macro, the texture "term.bmp" is referenced at the end. ;ASDesign Compatible Macro ;Name=JFK AIB 3 (EOD), Type=EOD , Bitmap=JFK AIB 3.bmp, \ ;FixedLength=25, FixedWidth=25, autoscale, \ ;Latitude, Longitude, Rotation, Sc...
by SQDAVID
Fri May 29, 2009 12:17 am
Forum: SBuilder for Flight Simulator FS2004
Topic: BASIC TEXTURE PROBLEM
Replies: 7
Views: 19272

Re: BASIC TEXTURE PROBLEM

Thanks for your reply Luis,

Yes i can confirm that the folders for bgl compilation (Scenery Folder) and Textures (Texture Folder) are side by side in the FS addon directory.

Regards

Dave
by SQDAVID
Tue May 26, 2009 9:14 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: BASIC TEXTURE PROBLEM
Replies: 7
Views: 19272

BASIC TEXTURE PROBLEM

Hi, Have been away from fs2004 for a while however I`m starting a basic scenery project and have a very simple problem which i cannot seem to solve, When i create a Polygon structure in EOD, Convert it to an SCM Macro, load it to Sbuilder and finally place it in FS2004, the polygon appears perfect a...