Search found 41 matches
- Thu Jul 11, 2013 10:35 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Okavango Delta
- Replies: 2
- Views: 12823
Re: Okavango Delta
Mesh-clinging hydro-polygons are effected by creating a tiff from the photo bmp with the land as white and water black and adding a Channel_LandWaterMask pointing to the tiff in the .inf file. You can then add an arbitrary hydro poly covering the whole region.
- Thu Mar 21, 2013 4:35 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: QMid grid
- Replies: 0
- Views: 38714
QMid grid
The grid lines in SBX do not seem to correspond with FSX. This is a top-down shot in FSX where the user aircraft is on the FSX QMid boundary: http://img199.imageshack.us/img199/1574/qmid11fsx.jpg And this is from SBX which shows the user aircraft in the middle of a QMid11 rectangle :shock: http://im...
- Wed May 23, 2012 7:59 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Install Trouble
- Replies: 2
- Views: 11644
Re: Install Trouble
SBuilder.ini should be in the same folder as SBuilderX.exe.
I have SBuilderX installed into G:\SBuilderX\ on Windows 7.
I have SBuilderX installed into G:\SBuilderX\ on Windows 7.
- Sat Dec 03, 2011 7:49 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Tile Server Plug-Ins for SBuilderX
- Replies: 165
- Views: 1160675
Re: Tile Server Plug-Ins for SBuilderX
Thanks Dick.
George
George
- Tue Oct 25, 2011 11:17 am
- Forum: SBuilderX for Flight Simulator X
- Topic: BGL Compiler Doesn't Compile, just flashes!
- Replies: 7
- Views: 26407
Re: BGL Compiler Doesn't Compile, just flashes!
Run it in a DOS box and you will see any error messages.
- Tue Sep 20, 2011 4:52 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Exclusion Poly problem
- Replies: 2
- Views: 11613
Re: Exclusion Poly problem
Ensure that your exclusion poly intersects the default shoreline.
- Mon Sep 12, 2011 8:09 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Show aircraft problem
- Replies: 2
- Views: 11534
Re: Show aircraft problem
Before you select "Show aircraft", set FSX to slew mode and move the aircraft slightly.
- Wed Aug 31, 2011 10:12 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Water/Blend mask help
- Replies: 1
- Views: 10148
Re: Water/Blend mask help
You need a blend mask to remove the photo textures and a water mask to apply water effects.
- Sun Jul 24, 2011 8:26 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Windows 7 Problem
- Replies: 3
- Views: 13559
Re: Windows 7 Problem
I have used the same photo-scenery files on XP, Vista-64 and W7-64 without any problems.
- Thu Jun 30, 2011 8:29 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Invert polygons ?
- Replies: 6
- Views: 20868
Re: Invert polygons ?
Hello Luis, I tried reducing the number of vertices using "Sample" with a minimum distance of 500m but that didn't help. Looking at the SBX, the largest poly has 108922 vertices and there are another 10 polys with between 1000 and 9000 vertices so it is hardly surprising that it is breaking the 32bi...
- Wed Jun 29, 2011 9:07 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Invert polygons ?
- Replies: 6
- Views: 20868
Re: Invert polygons ?
I was able to create the hydro-poly with holes http://img20.imageshack.us/img20/9823/onepoly.jpg But unfortunately I cannot do anything with it. If I slice to QMid11, SBuilderX crashes. If I try to compile it, Shp2Vec runs and clocks up 5min CPU but it doesn't create a bgl. http://img64.imageshack.u...
- Wed Jun 29, 2011 8:21 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Invert polygons ?
- Replies: 6
- Views: 20868
Re: Invert polygons ?
Unfortunately there isn't just one land poly Luis, there are 375 of them :shock: What I would like to be able to do is select all of them with a rubber-band selection and set them all as holes. However, you have given me a hint. I can make the largest a hole, export as SBX , edit it to set the NoofC...
- Tue Jun 28, 2011 4:23 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Invert polygons ?
- Replies: 6
- Views: 20868
- Fri May 20, 2011 2:05 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Zoom level v m/p
- Replies: 4
- Views: 15597
Re: Zoom level v m/p
Thanks Dick.
I only wished to determine whether it was nearer to 1.2m/p or 0.6m/p
I only wished to determine whether it was nearer to 1.2m/p or 0.6m/p
- Fri May 20, 2011 7:33 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Zoom level v m/p
- Replies: 4
- Views: 15597
Re: Zoom level v m/p
Thanks Lance.