Search found 10 matches
- Sun Nov 22, 2009 3:03 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Sloping / humped runways
- Replies: 16
- Views: 59680
Re: Sloping / humped runways
Yes I'm not too bothered about FSX recognising it as a 'real' airport, but as a resident of the isle I'm modelling, I'm all too used to gravel and dirt being thrown up off the runway - its not tarmac, just loose chippings, so I could live with that too. I have seen it done for Courchevel and other s...
- Sun Nov 22, 2009 2:58 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Default scenery outside photo coastlines
- Replies: 3
- Views: 10630
Re: Default scenery outside photo coastlines
Yea I've got it this time, and will read it with great interest.
Many thanks, as usual, for everyone's prompt help on my ongoing problems!
Truly a brilliant forum.
Ryan
Many thanks, as usual, for everyone's prompt help on my ongoing problems!
Truly a brilliant forum.
Ryan
- Mon Nov 16, 2009 5:17 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Sloping / humped runways
- Replies: 16
- Views: 59680
Sloping / humped runways
Second problem of the day. Shetland has a number of small islands with rough strips for the BN-2B Islander scheduled flights. Practically none of them are flat, usually quite humped in the middle (Out Skerries I'm working on, you cant see the Islander at one end from the other, and its 380m long...)...
- Mon Nov 16, 2009 5:13 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Default scenery outside photo coastlines
- Replies: 3
- Views: 10630
Default scenery outside photo coastlines
I'm sure I'm going to get some flak for this, but the last tutorial I was pointed to on Avsim was a dead link. Problem is some default scenery poking through my photo coastlines. http://i36.tinypic.com/25544fl.jpg I've tried excludes and holes before, but I either end up flattening the terrain mesh,...
- Sat Nov 07, 2009 11:15 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: "Grouping" scenery into a single BGL?
- Replies: 3
- Views: 11720
"Grouping" scenery into a single BGL?
Hi - another query from teh uneducated here, but I'm still working on my little island with some success now - I'm using SBX for the photoscenery, Whisplacer for the buildings etc and another program for the terrrain mesh. Is it possible to 'select' the area around the island and sort of somehow com...
- Sat Nov 07, 2009 1:45 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Help with sim-sea vs photo-sea!
- Replies: 7
- Views: 18849
Re: Help with sim-sea vs photo-sea!
Hi - yea the large filesize is the .bmp file in the tools/work folder, and the .tif for the blendmask. I'll reduce it to 8-bit grayscale next time i'm on it. Compressionquality is already set to 80 i think. The BGL file itself isnt that big, approx 26-28MB at the moment. I'm making progress, but fin...
- Fri Nov 06, 2009 2:33 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Help with sim-sea vs photo-sea!
- Replies: 7
- Views: 18849
Re: Help with sim-sea vs photo-sea!
Hi - just working on these images - is it normal for such a small area to create a 286MB image? Its only a 2-mile square or so... Should I be using some kind of compression or is there any other way I could make these images smaller?? The main texture image is a .bmp (i stand corrected) of 9472x7936...
- Thu Nov 05, 2009 12:56 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Help with sim-sea vs photo-sea!
- Replies: 7
- Views: 18849
Re: Help with sim-sea vs photo-sea!
Many thanks for your explanation - I will attempt that tonight. I've been reading all sorts of stuff on SBX and did find out that the photo texture would take precedence over all else, and I dont mind losing the lake, it was just another thing that I'd tried. I will let you know if I'm successful. T...
- Thu Nov 05, 2009 7:48 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Help with sim-sea vs photo-sea!
- Replies: 7
- Views: 18849
Re: Help with sim-sea vs photo-sea!
Hi, yes there are a lot of tiles. I'm using zoom level 16 in SbuilderX. The tiles are from VirtualEarth as Google Earth etc doesnt cover this island at all. I have Photoshop CS3 and have a reasonable grasp of photo editing, and I think the tiles are .jpg (they are on the other computer and the wife'...
- Wed Nov 04, 2009 9:29 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Help with sim-sea vs photo-sea!
- Replies: 7
- Views: 18849
Help with sim-sea vs photo-sea!
Its probably a very common problem with amateurs like me, but this is the problem i'm having: http://i33.tinypic.com/2vnrr0i.jpg I've tried all sorts of polygons in SbuilderX, none of which have ever appeared, in desperation I even tried painting the sea black on a few of the tiles... I've followed ...