The Tutorial is released, Avsim, Flightsim, SOH.
The intent of releasing a method for creating sloping runways to the world is to propagate a plethora of freeware offerings to benefit all enthusiasts of the hobby.
May all your runways be sloping and all your landings greased.
Wally-Bob
Search found 13 matches
- Fri Aug 12, 2011 7:35 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Sloping / humped runways
- Replies: 16
- Views: 59673
- Mon May 23, 2011 9:18 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Making Photoscenery more realistic
- Replies: 3
- Views: 13280
Re: Making Photoscenery more realistic
Old Grey Dog, Nope, unpleasant/unexpected results will occur. Pretty much if you want a building, you need to place one. If you draw a line at an angle in CAD for example, even though it is a straight line (in analog) it will appear to be a staircase at the resolution of the monitor. (in digital) FS...
- Sat May 14, 2011 6:42 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Photo scenery for Greece
- Replies: 1
- Views: 9269
Re: Photo scenery for Greece
Athens has been released as freeware on Avsim.com
_w-b
_w-b
- Sat May 14, 2011 6:30 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Sloping / humped runways
- Replies: 16
- Views: 59673
Re: Sloping / humped runways
Old Grey Dog, You have pretty much covered the process but the roadway will simulate the effects of dirt upon landing and taxiing and you may find yourself dodging 4 wheeled vehicular traffic. The runway with it's hardened effects of asphalt needs to follow the terrain which is what should be laid d...
- Sat May 14, 2011 6:02 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Making Photoscenery more realistic
- Replies: 3
- Views: 13280
Re: Making Photoscenery more realistic
Old Grey Dog, I get the idea of what you are trying to do. A couple of things here, negatives. The flatten polys interact with the mesh terrain and places (tessellates) a slope from the edge of your poly to the nearest node (pixel) of the mesh terrain, some times with unexpected results. Depending o...
- Fri Mar 11, 2011 7:00 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Sloping / humped runways
- Replies: 16
- Views: 59673
Re: Sloping / humped runways
Current Real World Private Airport in New Jersey omitted by MS in FSX is now available as a Sloping Runway, a touchdown tire squealing, smoking rubber - that kind of hardened asphalt surfaced sloping runway. It’s released, and yea I know – but soon is a relative term. Over at Avsim, Search for: “Wal...
- Sat Jun 12, 2010 8:42 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Sloping / humped runways
- Replies: 16
- Views: 59673
Re: Sloping / humped runways
Just an update on the subject, I have been successful creating sloping runways albeit utilizing GMax and FSDS. SBuilder still remains the tool of choice for placement of the sloping runway as well as other associated scenery refinements with the projects. I plan the first freeware release soon. Wall...
- Wed Dec 02, 2009 12:19 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Sloping / humped runways
- Replies: 16
- Views: 59673
Re: Sloping / humped runways
Luis, Reading from Fsdeveloper (posts are 2005 -> 2007) sloping runways have been tried and were successful in FS9 & FSX by using hardened surfaces on GMAX models & helo pad sections. There have even been airport vehicle roadway tunnels under runways modeled. So, my solutions for sloping runways are...
- Sun Nov 29, 2009 1:38 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Sloping / humped runways
- Replies: 16
- Views: 59673
Re: Sloping / humped runways
Luis, I have tried cement land class poly, no luck. I have not tried cement land class tiles (QMID 15), but I would expect the same result. I have tried airport runways without airport boundaries under the photo/elevation mesh. Interesting here, you cannot see them but upon taxiing over it, you fall...
- Mon Nov 23, 2009 2:58 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Sloping / humped runways
- Replies: 16
- Views: 59673
Re: Sloping / humped runways
Thanks for the reply Luis, Mods to the cfg would work, but is not the preferred method. I am looking for a way to put the hard suface effect into the bgl. I have not tried "carpeting" the runway with roadways or some other techique where the visuals would be overlayed by photo textures. I was hoping...
- Thu Nov 19, 2009 2:05 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Sloping / humped runways
- Replies: 16
- Views: 59673
Re: Sloping / humped runways
Luis,
Utilizing the above technique or with photo textures, is it possible to eliminate the rolling on terrain effect of tossing rocks and dirt etc. from the aircraft's wheels?
Wally-Bob
Utilizing the above technique or with photo textures, is it possible to eliminate the rolling on terrain effect of tossing rocks and dirt etc. from the aircraft's wheels?
Wally-Bob
- Sun Nov 08, 2009 7:53 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Wish List post
- Replies: 0
- Views: 8105
Wish List post
Luis, Thank-you for bestowing upon us yet another great version of SBuilder. Is SBuilder a living project meaning new revisions to be released at some point? If so, would you entertain the idea of a Wish List post? I don't have complicated wishes like having the program deliver a cup of coffee to my...
- Sun Nov 08, 2009 7:11 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: "Grouping" scenery into a single BGL?
- Replies: 3
- Views: 11717
Re: "Grouping" scenery into a single BGL?
G-RJWA, The answer is no. However elements of the same class can be compiled into a single .BGL, such as all scenery objects. There are some constraints and performance considerations to be aware of. The best way to start is with education. Great tutorial by Luis Féliz-Tirado on SBuilder over at Avs...