Search found 13 matches

by diger44
Tue Nov 16, 2010 8:52 pm
Forum: SBuilderX for Flight Simulator X
Topic: SBX wont compile my map!
Replies: 5
Views: 16756

Re: SBX wont compile my map!

Wow, that worked, Thanks! However I still don't see the reason why it *HAS* to start with "photo", seems like a programing glitch, or are there other uses for a Map that I'm not aware of. If anything "Photo_" should be pre-pended to a custom name...
by diger44
Mon Nov 15, 2010 11:23 pm
Forum: SBuilderX for Flight Simulator X
Topic: SBX wont compile my map!
Replies: 5
Views: 16756

Re: SBX wont compile my map!

I took out both polys and left the map, so when I go to File->Properties, The only thing is Maps=1. I select JUST the map, and press compile, STILL, no checkboxes are checked! No error files are generated etheir, I can't press compile because it says "please select items to compile"
by diger44
Mon Nov 15, 2010 10:27 pm
Forum: SBuilderX for Flight Simulator X
Topic: SBX wont compile my map!
Replies: 5
Views: 16756

SBX wont compile my map!

Hello, I recently ran into a problem out of the blue. My Project will no longer compile. I go to Select -> Select All to get my Maps and Polys selected but when I press the green arrow, no checkboxes are selected, no photo scenery/Terrain Vector show up.I tried making a new project and of course I w...
by diger44
Sun Nov 07, 2010 6:17 am
Forum: SBuilderX for Flight Simulator X
Topic: Exclude Airport Background
Replies: 5
Views: 26311

Re: Exclude Airport Background

Thanks, that got rid of the background alright, however I ran into another problem, but then smacked myself for how long I spent trying to figure it out. I needed to use a flatten polygon to flatten the land, ADE was giving me 522ft, whereas when I entered the height in, it gave me this: hugecliff.j...
by diger44
Sat Nov 06, 2010 9:55 pm
Forum: SBuilderX for Flight Simulator X
Topic: Exclude Airport Background
Replies: 5
Views: 26311

Re: Exclude Airport Background

I can't seem to get SBuilderX to compile a bgl from the terrain vector. I go to "Select" then "Select All" and for some reason my map does not come up with "photo scenery" as an option, nonetheless, Terrain Vector is selected and I press compile. No bgl is made in "Tools/Work". Before I had to manua...
by diger44
Sat Nov 06, 2010 6:28 pm
Forum: SBuilderX for Flight Simulator X
Topic: Exclude Airport Background
Replies: 5
Views: 26311

Exclude Airport Background

Hello All, I am making ground photoscenery for a nearby airport and I have run into a problem. The masked photoscenery is smaller than the default airport background. In other words the green default background shows outside the airport scenery! See attached image: getRidOfBackground06N.jpg I am usi...
by diger44
Mon Sep 06, 2010 8:30 pm
Forum: SBuilderX for Flight Simulator X
Topic: Seasonal Varients glitch
Replies: 5
Views: 17305

Re: Seasonal Varients glitch

Wow, that worked surprisingly well, Thanks.
Now how do I get a winter night to work separately from the summer night?
by diger44
Sun Sep 05, 2010 7:56 pm
Forum: SBuilderX for Flight Simulator X
Topic: Seasonal Varients glitch
Replies: 5
Views: 17305

Re: Seasonal Varients glitch

Sadly, that didn't fix it, the winter ground is still red and black, the summer variant is fine however, it works as normal.
Also, I have that tutorial, but it was little help with my problem...
by diger44
Sun Sep 05, 2010 1:50 am
Forum: SBuilderX for Flight Simulator X
Topic: Seasonal Varients glitch
Replies: 5
Views: 17305

Seasonal Varients glitch

Hello, I am developing an airport scenery add-on. I am almost finished with the airport, the only problem occurred when I tried to make a seasonal variant. I edited my original image to about 10% saturation, and some white levels for winter. The bgl compiles fine, however the resulting ground is red...
by diger44
Fri Jul 30, 2010 1:20 am
Forum: SBuilderX for Flight Simulator X
Topic: Autogen on top of photoreal scenery help.
Replies: 8
Views: 28429

Re: Autogen on top of photoreal scenery help.

I have that, but that proccess shows an external blend mask, is it possible to do it just on the image or does it take an extra file. How do I get the mask to show up in SBuilderX?
by diger44
Fri Jul 30, 2010 12:44 am
Forum: SBuilderX for Flight Simulator X
Topic: Autogen on top of photoreal scenery help.
Replies: 8
Views: 28429

Re: Autogen on top of photoreal scenery help.

Unless you have a 64 bit OS, 6gb or more of RAM and a 64bit program to recognize all that RAM, that is. The file is 12000x9000 and it's 474mb! I have Windows 7 64bit with 6 gigs of ram!, and I finally got GIMP to render it. However all day I was learning the annotate with Annotator.exe, and that so...
by diger44
Thu Jul 29, 2010 5:06 pm
Forum: SBuilderX for Flight Simulator X
Topic: Autogen on top of photoreal scenery help.
Replies: 8
Views: 28429

Re: Autogen on top of photoreal scenery help.

I did a little more reading about blend masks, however Fireworks CS4 doesn't support very large images, especially bitmaps. I get an error every time I try to edit it, same with Paint, however it gives me an "invalid bitmap" error (Probably because it's too big), PAINT.NET just froze my computer for...
by diger44
Thu Jul 29, 2010 6:55 am
Forum: SBuilderX for Flight Simulator X
Topic: Autogen on top of photoreal scenery help.
Replies: 8
Views: 28429

Autogen on top of photoreal scenery help.

I am new to SbuilderX. I am currently using SBuilderX 3.1.3 and the latest Airport Design Editor to re-do my local airport. I have the photo-real scenery working great, however because this airport is near a forest, the square cut around the airport doesn't match, so I wanted to put auto-gen around ...