Search found 13 matches
- Tue Nov 16, 2010 8:52 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: SBX wont compile my map!
- Replies: 5
- Views: 16756
Re: SBX wont compile my map!
Wow, that worked, Thanks! However I still don't see the reason why it *HAS* to start with "photo", seems like a programing glitch, or are there other uses for a Map that I'm not aware of. If anything "Photo_" should be pre-pended to a custom name...
- Mon Nov 15, 2010 11:23 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: SBX wont compile my map!
- Replies: 5
- Views: 16756
Re: SBX wont compile my map!
I took out both polys and left the map, so when I go to File->Properties, The only thing is Maps=1. I select JUST the map, and press compile, STILL, no checkboxes are checked! No error files are generated etheir, I can't press compile because it says "please select items to compile"
- Mon Nov 15, 2010 10:27 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: SBX wont compile my map!
- Replies: 5
- Views: 16756
SBX wont compile my map!
Hello, I recently ran into a problem out of the blue. My Project will no longer compile. I go to Select -> Select All to get my Maps and Polys selected but when I press the green arrow, no checkboxes are selected, no photo scenery/Terrain Vector show up.I tried making a new project and of course I w...
- Sun Nov 07, 2010 6:17 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Exclude Airport Background
- Replies: 5
- Views: 26311
Re: Exclude Airport Background
Thanks, that got rid of the background alright, however I ran into another problem, but then smacked myself for how long I spent trying to figure it out. I needed to use a flatten polygon to flatten the land, ADE was giving me 522ft, whereas when I entered the height in, it gave me this: hugecliff.j...
- Sat Nov 06, 2010 9:55 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Exclude Airport Background
- Replies: 5
- Views: 26311
Re: Exclude Airport Background
I can't seem to get SBuilderX to compile a bgl from the terrain vector. I go to "Select" then "Select All" and for some reason my map does not come up with "photo scenery" as an option, nonetheless, Terrain Vector is selected and I press compile. No bgl is made in "Tools/Work". Before I had to manua...
- Sat Nov 06, 2010 6:28 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Exclude Airport Background
- Replies: 5
- Views: 26311
Exclude Airport Background
Hello All, I am making ground photoscenery for a nearby airport and I have run into a problem. The masked photoscenery is smaller than the default airport background. In other words the green default background shows outside the airport scenery! See attached image: getRidOfBackground06N.jpg I am usi...
- Mon Sep 06, 2010 8:30 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Seasonal Varients glitch
- Replies: 5
- Views: 17305
Re: Seasonal Varients glitch
Wow, that worked surprisingly well, Thanks.
Now how do I get a winter night to work separately from the summer night?
Now how do I get a winter night to work separately from the summer night?
- Sun Sep 05, 2010 7:56 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Seasonal Varients glitch
- Replies: 5
- Views: 17305
Re: Seasonal Varients glitch
Sadly, that didn't fix it, the winter ground is still red and black, the summer variant is fine however, it works as normal.
Also, I have that tutorial, but it was little help with my problem...
Also, I have that tutorial, but it was little help with my problem...
- Sun Sep 05, 2010 1:50 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Seasonal Varients glitch
- Replies: 5
- Views: 17305
Seasonal Varients glitch
Hello, I am developing an airport scenery add-on. I am almost finished with the airport, the only problem occurred when I tried to make a seasonal variant. I edited my original image to about 10% saturation, and some white levels for winter. The bgl compiles fine, however the resulting ground is red...
- Fri Jul 30, 2010 1:20 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Autogen on top of photoreal scenery help.
- Replies: 8
- Views: 28429
Re: Autogen on top of photoreal scenery help.
I have that, but that proccess shows an external blend mask, is it possible to do it just on the image or does it take an extra file. How do I get the mask to show up in SBuilderX?
- Fri Jul 30, 2010 12:44 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Autogen on top of photoreal scenery help.
- Replies: 8
- Views: 28429
Re: Autogen on top of photoreal scenery help.
Unless you have a 64 bit OS, 6gb or more of RAM and a 64bit program to recognize all that RAM, that is. The file is 12000x9000 and it's 474mb! I have Windows 7 64bit with 6 gigs of ram!, and I finally got GIMP to render it. However all day I was learning the annotate with Annotator.exe, and that so...
- Thu Jul 29, 2010 5:06 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Autogen on top of photoreal scenery help.
- Replies: 8
- Views: 28429
Re: Autogen on top of photoreal scenery help.
I did a little more reading about blend masks, however Fireworks CS4 doesn't support very large images, especially bitmaps. I get an error every time I try to edit it, same with Paint, however it gives me an "invalid bitmap" error (Probably because it's too big), PAINT.NET just froze my computer for...
- Thu Jul 29, 2010 6:55 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Autogen on top of photoreal scenery help.
- Replies: 8
- Views: 28429
Autogen on top of photoreal scenery help.
I am new to SbuilderX. I am currently using SBuilderX 3.1.3 and the latest Airport Design Editor to re-do my local airport. I have the photo-real scenery working great, however because this airport is near a forest, the square cut around the airport doesn't match, so I wanted to put auto-gen around ...