Search found 10 matches

by paris15
Sun May 19, 2013 4:14 pm
Forum: SBuilderX for Flight Simulator X
Topic: Tile Server Plug-Ins for SBuilderX
Replies: 165
Views: 1148451

Re: Tile Server Plug-Ins for SBuilderX

Filesplat doesn't connect. Is the server down?

Edit: Already connected. Thank you, Dick!
by paris15
Sun Dec 30, 2012 7:15 pm
Forum: SBuilderX for Flight Simulator X
Topic: Create night textures for an already done scenery
Replies: 2
Views: 12096

Re: Create night textures for an already done scenery

Thank you, Luis. I have already started to do all the textures. For your information, I'm using a lower resolution for night textures and it works ok.
by paris15
Sun Dec 30, 2012 1:03 am
Forum: SBuilderX for Flight Simulator X
Topic: Create night textures for an already done scenery
Replies: 2
Views: 12096

Create night textures for an already done scenery

I have made photo textures with SBuilderX but I didn't add the night textures before compiling. The scenery at night, obviously, looks too bright, so I would like to add night textures. The problem is that I don't have any more the bmp's, I only have the bgl's. Is there a way to add the night textur...
by paris15
Tue Nov 29, 2011 5:27 pm
Forum: SBuilderX for Flight Simulator X
Topic: Default FSX textures on water areas
Replies: 4
Views: 20966

Re: Default FSX textures on water areas

I don't get it. Surely I'm not doing it right. Could someone please explain how to create vector water polys and compile them together with the map?
by paris15
Tue Nov 29, 2011 4:23 pm
Forum: SBuilderX for Flight Simulator X
Topic: Default FSX textures on water areas
Replies: 4
Views: 20966

Re: Default FSX textures on water areas

Thank you for your reply, I'll test your solution and I'm sure it'll work.
As regards to the black line, I thought that too, but sometimes they appear in overlapping maps too. I'll keep on investigating in what conditions it happens, to give us a clue.
by paris15
Sun Nov 27, 2011 10:16 pm
Forum: SBuilderX for Flight Simulator X
Topic: Default FSX textures on water areas
Replies: 4
Views: 20966

Default FSX textures on water areas

This is the problem: I create a photoscenery with SBuilderX. When I have a river or lake, I create the _W and _B TIFF files (in the bmp file I select the water areas and fill them with black, and the rest with white), then I compile the map. However, sometimes, I don't know why, FSX shows terrain de...
by paris15
Thu Nov 10, 2011 8:27 pm
Forum: SBuilderX for Flight Simulator X
Topic: Problem when adding map
Replies: 8
Views: 28207

Re: Problem when adding map

To Luiz: Yes, I only have one Work folder, I have all the image and text files there and when I Add image from disk I take it from that folder. To meshman: I have tried your suggestion with no success. Anyway, the text file wasn't created by myself, but by the program. Well, maybe the problem is due...
by paris15
Wed Nov 09, 2011 4:35 pm
Forum: SBuilderX for Flight Simulator X
Topic: Problem when adding map
Replies: 8
Views: 28207

Re: Problem when adding map

Well, I've started again and these are exactly the steps: 1. Started a new project 2. View/Show background 3. Zoom on the zone I want 4. File/Add map/From background 5. Select the resolution and click OK 6. Wait for the tiles to download and click OK again. The image appears correctly 7. I right-cli...
by paris15
Tue Nov 08, 2011 2:34 pm
Forum: SBuilderX for Flight Simulator X
Topic: Problem when adding map
Replies: 8
Views: 28207

Re: Problem when adding map

But when I click OK, the image appears out of place and distorted, which means it's not calibrated. It's as if Sbuilder wasn't able to associate the txt with the bmp file. I suspect it has something to do with the fact that in the txt file the map name is "Photo01", but in the image, if I look the P...
by paris15
Tue Nov 08, 2011 12:14 am
Forum: SBuilderX for Flight Simulator X
Topic: Problem when adding map
Replies: 8
Views: 28207

Problem when adding map

I'm creating a photoscenery with SBuilder but I found a problem: First, I created the maps from the background, so I have in the Work folder all the bmp files with the corresponding txt files. I checked these text files and the mapname is ok: Photo01, etc. But when I try to add a map to SBuilderX fr...