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Search found 10 matches
- Sun May 19, 2013 4:14 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Tile Server Plug-Ins for SBuilderX
- Replies: 165
- Views: 1148451
- Sun Dec 30, 2012 7:15 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Create night textures for an already done scenery
- Replies: 2
- Views: 12096
Re: Create night textures for an already done scenery
Thank you, Luis. I have already started to do all the textures. For your information, I'm using a lower resolution for night textures and it works ok.
- Sun Dec 30, 2012 1:03 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Create night textures for an already done scenery
- Replies: 2
- Views: 12096
Create night textures for an already done scenery
I have made photo textures with SBuilderX but I didn't add the night textures before compiling. The scenery at night, obviously, looks too bright, so I would like to add night textures. The problem is that I don't have any more the bmp's, I only have the bgl's. Is there a way to add the night textur...
- Tue Nov 29, 2011 5:27 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Default FSX textures on water areas
- Replies: 4
- Views: 20966
Re: Default FSX textures on water areas
I don't get it. Surely I'm not doing it right. Could someone please explain how to create vector water polys and compile them together with the map?
- Tue Nov 29, 2011 4:23 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Default FSX textures on water areas
- Replies: 4
- Views: 20966
Re: Default FSX textures on water areas
Thank you for your reply, I'll test your solution and I'm sure it'll work.
As regards to the black line, I thought that too, but sometimes they appear in overlapping maps too. I'll keep on investigating in what conditions it happens, to give us a clue.
As regards to the black line, I thought that too, but sometimes they appear in overlapping maps too. I'll keep on investigating in what conditions it happens, to give us a clue.
- Sun Nov 27, 2011 10:16 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Default FSX textures on water areas
- Replies: 4
- Views: 20966
Default FSX textures on water areas
This is the problem: I create a photoscenery with SBuilderX. When I have a river or lake, I create the _W and _B TIFF files (in the bmp file I select the water areas and fill them with black, and the rest with white), then I compile the map. However, sometimes, I don't know why, FSX shows terrain de...
- Thu Nov 10, 2011 8:27 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Problem when adding map
- Replies: 8
- Views: 28207
Re: Problem when adding map
To Luiz: Yes, I only have one Work folder, I have all the image and text files there and when I Add image from disk I take it from that folder. To meshman: I have tried your suggestion with no success. Anyway, the text file wasn't created by myself, but by the program. Well, maybe the problem is due...
- Wed Nov 09, 2011 4:35 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Problem when adding map
- Replies: 8
- Views: 28207
Re: Problem when adding map
Well, I've started again and these are exactly the steps: 1. Started a new project 2. View/Show background 3. Zoom on the zone I want 4. File/Add map/From background 5. Select the resolution and click OK 6. Wait for the tiles to download and click OK again. The image appears correctly 7. I right-cli...
- Tue Nov 08, 2011 2:34 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Problem when adding map
- Replies: 8
- Views: 28207
Re: Problem when adding map
But when I click OK, the image appears out of place and distorted, which means it's not calibrated. It's as if Sbuilder wasn't able to associate the txt with the bmp file. I suspect it has something to do with the fact that in the txt file the map name is "Photo01", but in the image, if I look the P...
- Tue Nov 08, 2011 12:14 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Problem when adding map
- Replies: 8
- Views: 28207
Problem when adding map
I'm creating a photoscenery with SBuilder but I found a problem: First, I created the maps from the background, so I have in the Work folder all the bmp files with the corresponding txt files. I checked these text files and the mapname is ok: Photo01, etc. But when I try to add a map to SBuilderX fr...