Search found 49 matches

by bpahe
Wed Mar 15, 2006 10:27 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: polyviewer
Replies: 4
Views: 11642

Hi again!

My exact line in SBuilder.ini reads:

PolyViewPath=D:\Spel\PolyB

And my installation of the PolyB-package is done in D:\Spel\PolyB
So unless there is something external stopping SBuilder from using f. ex. PolyView, then I can not see any problem here. Hope this helps!

/hans
by bpahe
Wed Mar 15, 2006 12:29 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: polyviewer
Replies: 4
Views: 11642

Hi! I´ll check my own config a.s.a.p. if there is something that we have forgotten. The "fs" (FlightSim) in my line only means that I personally prefer to have my tools together in one folder, and as an example here I used the name "FS-tools". You can use any folder (C:\glory_glory_halleluja\PolyB [...
by bpahe
Wed Mar 15, 2006 8:11 am
Forum: SBuilder for Flight Simulator FS2004
Topic: polyviewer
Replies: 4
Views: 11642

Hi! You can install PolyView anywhere that you want. All that you need to do is to specify in the Sbuilder cfg-file where the program is located, as you write. The syntax is as follows: If you install PolyB in (example) C:\FS-tools\PolyB then the string in the config should read polyviewpath=c:\FS-t...
by bpahe
Sun Feb 05, 2006 4:11 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: SBuilder Requests
Replies: 46
Views: 87097

Hi! Good idea, this thread! Here´s my "wish"; - If possible, let us choose wether to randomly place LC when using LC-maps, or generate LC placed the same way each time. Alternativly, only randomly place LC-tiles on the empty spaces, if multiple randomizations are made. Was this unclear? Ok, I would ...
by bpahe
Tue Dec 13, 2005 9:34 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Complete national landclass!
Replies: 7
Views: 15917

Hi Peter!

Well you´re right about size! [:)] A pre-release version of my Swedish LC, and also the Danish one (it just was so easy to do it!) should be available any day now over at http://www.fsnordic.net!

Enjoy! Happy Lucia (or how you say it?!?)!

/hans
by bpahe
Wed Dec 07, 2005 11:54 am
Forum: SBuilder for Flight Simulator FS2004
Topic: Complete national landclass!
Replies: 7
Views: 15917

Peter, is there an LC made for Denmark? [8D] Not a very large country, you know...

/hans
by bpahe
Tue Dec 06, 2005 5:50 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Complete national landclass!
Replies: 7
Views: 15917

Hi Jan!

No, not yet. It´ll be on sdt.flygsimulator.se or in our discussion once available. Not Xmas yet, you know... [:D]

/hans
by bpahe
Mon Dec 05, 2005 7:08 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Complete national landclass!
Replies: 7
Views: 15917

Complete national landclass!

Hi! I just want to tell Luis that I´ve just completed my work on a complete landclass coverage of Sweden! It would not have been possible if it was not for SBuilder! Sweden is a large country, and the work have taken a while. Still it is not yet fully finished, but all the base work is done and the ...
by bpahe
Mon Oct 31, 2005 12:24 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Beginner for photo realistic
Replies: 4
Views: 10763

Hi!

You can perhaps try the method with LWMViewer, as I described in this post;

http://www.ptsim.com/forum/topic.asp?TOPIC_ID=374

Using LWMViewer you can place maps without having the coordinates - LWMViewer gives the coords. to you.

/hans
by bpahe
Fri Sep 02, 2005 2:41 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Comparison - Normal Photo to Hi-Res Photo
Replies: 4
Views: 12009

Hi Dick!

Thanks for the showcase! This has really convinced me about exporting hi-res material for my rather small area (some 2x2 km)!
Now, how does that autogen work with the hi-res material? Is it possible to make AGN-files corresponding to the bitmaps?

/hans
by bpahe
Wed Aug 17, 2005 9:48 am
Forum: SBuilder for Flight Simulator FS2004
Topic: Photo scenery (std. resolution)
Replies: 3
Views: 9682

Hi Brian, and welcome to the house/world of fun/horror! [:D]

Placing photo-real imagery is all about placing what SBuilder refers to as "maps". Any map can be defined as photo-scenery, so I suggest that you start with reading the help-section about maps.

/hans
by bpahe
Wed Aug 17, 2005 9:31 am
Forum: SBuilder for Flight Simulator FS2004
Topic: photo scenery align
Replies: 3
Views: 9638

Hi Eric! In reply both to the above posting as well as your e-mail - I would suggest the same as Dick wrote. Unless you are 100% certain that the FS placement & alignment of the runways is correct, you may aswell re-align them using AFCAD. I suppose you anyway will have to work a lot with the taxiwa...
by bpahe
Thu Jul 28, 2005 9:15 am
Forum: SBuilder for Flight Simulator FS2004
Topic: higher resolution photo scenery
Replies: 5
Views: 12563

Hi Matthew! Surely this feature will be used in many sceneries, however since it was implemented not very long ago, people are still trying it, and learning how it works. I have not tried it for myself yet, but surely will, since one of my projects feature a custom ground polygon. Regardless of the ...
by bpahe
Wed Jul 27, 2005 5:29 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: higher resolution photo scenery
Replies: 5
Views: 12563

Hi!

Not made with SceneryBuilder, but the products at www.flightscenery.com uses high-res gmax-made custom groundtextures that are very nice. Many good screenshots and movies can be found there.

/hans
by bpahe
Tue Jul 19, 2005 9:37 am
Forum: SBuilder for Flight Simulator FS2004
Topic: Large PhotoReal BGL
Replies: 4
Views: 12160

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Mensagem original de boleyd</i> <br />Does anyone know if it would speed up loading by placing the texture folder in the same folder as the scenery folder, or is the World/tes...