Search found 60 matches

by scott967
Mon Oct 05, 2009 8:41 am
Forum: SBuilderX for Flight Simulator X
Topic: GoogleEarth tiles
Replies: 10
Views: 25338

Re: GoogleEarth tiles

Thanks. I will take a look at this (not that I can do anything constructive, but I'm curious about why Google keeps changing stuff.). I guess people who use the tile proxy app also are affected.

scott s.
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by scott967
Sun Oct 04, 2009 6:16 am
Forum: SBuilderX for Flight Simulator X
Topic: GoogleEarth tiles
Replies: 10
Views: 25338

Re: GoogleEarth tiles

Thanks Luis that is working great. What is it that keeps changing?

scott s.
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by scott967
Tue Mar 10, 2009 1:18 am
Forum: SBuilderX for Flight Simulator X
Topic: SBX crash on bln/shp load
Replies: 2
Views: 9323

Re: SBX crash on bln/shp load

I have just been changing in the ini file as a work around. Thanks for working on it.

scott s.
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by scott967
Fri Mar 06, 2009 3:35 am
Forum: SBuilderX for Flight Simulator X
Topic: SBX crash on bln/shp load
Replies: 2
Views: 9323

SBX crash on bln/shp load

I mentioned this on AVSIM, but probably this is a better location. In SBX I start a new project. First thing I do is File --> append surfer bln or ESRI shp. A window popups where I can change the GUID of imported polys by clicking on the window. When I do this SBX crashes with "Index was outside the...
by scott967
Fri May 09, 2008 1:46 am
Forum: SBuilder for Flight Simulator FS2004
Topic: How to fit the coastline to the mesh?
Replies: 2
Views: 11095

I think that is the core problem with this approach. I recently did some scenery of an airport situated on the SW coast of Korea, and did some coastline. As you say, it is hard to get mesh coastline and water poly to all agree. Using a wider coastline can help cover up errors. There were a couple of...
by scott967
Sat Aug 25, 2007 8:56 pm
Forum: SBuilderX for Flight Simulator X
Topic: Default scenery
Replies: 5
Views: 15845

Don't know what would be best. Actually, I am surprised that FSX works in this way. What little photo work I have done is for small areas using 30cm source data, so I haven't seen the problem you have discovered. You might try posting to fsdeveloper.com, maybe more people can see it and offe some id...
by scott967
Sat Aug 25, 2007 2:15 am
Forum: SBuilderX for Flight Simulator X
Topic: Default scenery
Replies: 5
Views: 15845

Take a look at your bgl in tmfviewer. See what LOD levels have been created. I'm just guessing, but I imagine your photoscene has a max LOD of maybe 12 or 13, and your have your texture resolution set to 1m in FSX, so that the game is looking for LOD 15 which your photo isn't giving. If that is corr...
by scott967
Tue Jul 10, 2007 1:42 am
Forum: SBuilderX for Flight Simulator X
Topic: usaphotomaps
Replies: 1
Views: 9303

Maybe Luis can jump in, but I think at the moment SBuilderX can not reproject UTM bitmaps like USA Photo Maps. There are some other tools around to do the conversion to geographic projection.

scott s.
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by scott967
Thu Mar 15, 2007 10:24 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Scenery not showing correctly in FS9 -Help please!
Replies: 2
Views: 12877

Hello (Hola?0 There are 2 methods of making photo scenery. Most tools create photoscenery using the reasample sdk tool. this scenery replaces the normal terrain scenery. Sbuilder uses a different method, using VTP polygons with photo textures assigned to them. this way the photo scenery co-exists wi...
by scott967
Thu Mar 15, 2007 10:14 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Making a lake inside addon airport area
Replies: 3
Views: 12030

i assuame your addon airport area is a VTP polygon? Make sure it is set to level 7, like the default ones, and your lake LWM polygon should show through.

scott s.
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by scott967
Wed Aug 23, 2006 12:33 am
Forum: SBuilder for Flight Simulator FS2004
Topic: Object Exclude autogen
Replies: 5
Views: 15401

Isn't this the same problem as in UT USA and I assume the others where if you turn the lights on for residential roads it will reduce or eliminate the autogen?

scott s.
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by scott967
Wed Jun 07, 2006 9:30 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Photo tiles What size?
Replies: 1
Views: 7266

In sbuilder, the 4.8m resolution is called "VTP Photo Scenery"

scott s.
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by scott967
Wed May 17, 2006 10:59 am
Forum: SBuilder for Flight Simulator FS2004
Topic: Pulling hair out re: 1.2m scenery
Replies: 3
Views: 10629

What are you using for mesh? Look at the .scm output and verify that the RefPiont and VertexList elevations look right.

scott s.
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by scott967
Thu Apr 06, 2006 9:25 am
Forum: SBuilder for Flight Simulator FS2004
Topic: Hi Res Photo Q for Luis:
Replies: 2
Views: 8561

Thanks Luis -- that makes sense. I think maybe I would round the average to the nearest meter, though. Not sure it would make any difference in the compiled bgl.

scott s.
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by scott967
Thu Mar 30, 2006 1:07 am
Forum: SBuilder for Flight Simulator FS2004
Topic: Hi Res Photo Q for Luis:
Replies: 2
Views: 8561

Hi Res Photo Q for Luis:

With the threads on spikes and blurries, I was looking more closely at the Hi Res Photo objects. Here is a portion of the SCASM output: RefPoint( 2 :return 1 38.89709473 -77.04345703 E= 0015.8888889 v1= 5000 v2= 1200 ) .... VertexList( 0 ... 634.6463 -0009.8888889 -458.6655 0.0 1.0 0.0 1.000 0.125 ;...