Search found 18 matches

by TomazDrnovsek
Fri Oct 05, 2018 12:44 am
Forum: SBuilderX 3.15 (anyCPU) for Flight Simulator X
Topic: Could not find/process the file: FSX_buildings.txt
Replies: 0
Views: 30985

Could not find/process the file: FSX_buildings.txt

All of a sudden I got this pop-up error when I start SBX. I don't remember changing any setting, it just appeared out of the blue. How to solve this issue?
by TomazDrnovsek
Sat Sep 29, 2018 2:12 pm
Forum: SBuilderX for Flight Simulator X
Topic: Problem with roads
Replies: 2
Views: 17635

Re: Problem with roads

Just figured it out. No vector data over photo scenery.
by TomazDrnovsek
Sat Sep 29, 2018 10:44 am
Forum: SBuilderX for Flight Simulator X
Topic: Problem with roads
Replies: 2
Views: 17635

Problem with roads

I was absent from scenery design for many years so I forgot a lot of things. One thing that I thought is pretty straightforward is making roads in SBX. But I'm pulling my hair out for many hours now trying to put some simple roads on photo scenery with SBX (v3.15). As you can see, I draw roads with ...
by TomazDrnovsek
Wed Oct 28, 2015 6:00 pm
Forum: SBuilderX for Flight Simulator X
Topic: How to make precise selection?
Replies: 4
Views: 25932

Re: How to make precise selection?

Ok, I tried the scroll wheel thing on 3 different computers and it doesn't work on neither, so I don't think this is a feature at all.
It would be nice if we could see QMID grid in Add Map from Background pop up window, it would make making larger area photo real much easier.
by TomazDrnovsek
Thu Oct 22, 2015 4:55 pm
Forum: SBuilderX for Flight Simulator X
Topic: How to make precise selection?
Replies: 4
Views: 25932

Re: How to make precise selection?

Scroll wheel on the mouse in pop up Add map from background window? I tried that first thing but it doesn't work, nor does + or - keys. Actually I tried every key and mouse button but nothing works so I thought it's not possible at all. I know it's hard to do large photo scenery, specially because o...
by TomazDrnovsek
Thu Oct 22, 2015 4:38 pm
Forum: SBuilderX for Flight Simulator X
Topic: 1 tiles remainning
Replies: 3
Views: 20983

Re: 1 tiles remainning

I will try that next time, thanks!

Get tiles tool? Where can I get this - I just googled it but can't find anything.
by TomazDrnovsek
Thu Oct 22, 2015 10:02 am
Forum: SBuilderX for Flight Simulator X
Topic: 1 tiles remainning
Replies: 3
Views: 20983

1 tiles remainning

Every time I use Add map from background function when SBX downloads the tiles it gets stuck at 1 tiles (sometimes 2,3,..) so I have to repeat the whole process. Any way around that?
by TomazDrnovsek
Mon Oct 19, 2015 10:04 am
Forum: SBuilderX for Flight Simulator X
Topic: How to make precise selection?
Replies: 4
Views: 25932

How to make precise selection?

Hi! I'm making photo scenery for a larger area. I have to split ground textures into several BGLs. Is there a more precise way to select an area when using Add map from background than by hand with the mouse? If there would be an option to zoom in when selecting it would help a lot. So, what would b...
by TomazDrnovsek
Mon Sep 28, 2015 1:10 pm
Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
Topic: Question about background image
Replies: 1
Views: 15794

Question about background image

I have a problem. Airport I'm trying to do is diagonal to north/south orientation (Rwy 12-30) and pretty long. Since I can only do a rectangle when selecting an area for background image it's about 3 times bigger than it needs to be since a lot of not needed surrounding area is also selected within ...
by TomazDrnovsek
Sat Sep 26, 2015 5:37 pm
Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
Topic: Prepar3d V2
Replies: 14
Views: 67878

Re: Prepar3d V2

Well, that didn't work. SBuilderX still "can't find" FSX.
by TomazDrnovsek
Fri Sep 04, 2015 7:34 am
Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
Topic: Prepar3d V2
Replies: 14
Views: 67878

Re: Prepar3d V2

Thanks, I'll try that. I installed FSX to a test computer a few days back (that's where I was trying to compile the BGL), I'll copy FSX.exe from there to my work computer.
by TomazDrnovsek
Thu Sep 03, 2015 3:06 pm
Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
Topic: Problem with compiling BGL
Replies: 6
Views: 25684

Re: Problem with compiling BGL

OMG, I just figure it out... when importing an image the default name SbuilderX gave was MAP00... it should be Photo... I changed the name and now it works. I thought it was something silly like that. Well, what matter is that it works now.
by TomazDrnovsek
Thu Sep 03, 2015 3:00 pm
Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
Topic: Problem with compiling BGL
Replies: 6
Views: 25684

Re: Problem with compiling BGL

If I do Add map->From background in the same project, it works. Could there be something wrong with the image? But I use BMP, 24bit, what can be wrong?
by TomazDrnovsek
Thu Sep 03, 2015 11:17 am
Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
Topic: Problem with compiling BGL
Replies: 6
Views: 25684

Re: Problem with compiling BGL

I understand this should not be happening. Is there anything else I can be doing wrong to get this problem?
by TomazDrnovsek
Thu Sep 03, 2015 8:09 am
Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
Topic: Problem with compiling BGL
Replies: 6
Views: 25684

Re: Problem with compiling BGL

roger-wilco-66 wrote:Did you "Select all maps" before compiling?
Yes, I did select all maps and select all, nothing works. BMP should be 24 bit, right (I even tried 16 bit, same thing).