Search found 3 matches

by mga010
Tue Feb 16, 2016 12:09 pm
Forum: SBuilderX for Flight Simulator X
Topic: Problem with Generic Buildings
Replies: 4
Views: 8209

Re: Problem with Generic Buildings

Thanks for all those hints. I have managed now to make generic buildings with SBuilderX and place them in Airport Design Editor. The procedure is: Load the airport into ADE. Start FSX and go to the airport. Position SBuilderX to the plane (it connects to FSX). Create and place a generic building in ...
by mga010
Mon Feb 15, 2016 6:55 am
Forum: SBuilderX for Flight Simulator X
Topic: Problem with Generic Buildings
Replies: 4
Views: 8209

Re: Problem with Generic Buildings

Thanks. That makes a lot of sense to me. (Even though the program could have told me that. Selecting the the generic building allows compiling. Not selecting it does not. So I thought that it works.) Airport Design Editor has a collection of generic buildings in a GNB1 format. I am currently investi...
by mga010
Sun Feb 14, 2016 7:19 pm
Forum: SBuilderX for Flight Simulator X
Topic: Problem with Generic Buildings
Replies: 4
Views: 8209

Problem with Generic Buildings

I made a generic building with SBuilderX. For this, I created a new project there, and put a new generic building (named Test) of dimensions 300x50 onto the display. I can clearly see the handles of this object and the dimensions seem right. I then compile to BGL, including Objects. But the BGL is e...