Search found 3 matches
- Tue Feb 16, 2016 12:09 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Problem with Generic Buildings
- Replies: 4
- Views: 28800
Re: Problem with Generic Buildings
Thanks for all those hints. I have managed now to make generic buildings with SBuilderX and place them in Airport Design Editor. The procedure is: Load the airport into ADE. Start FSX and go to the airport. Position SBuilderX to the plane (it connects to FSX). Create and place a generic building in ...
- Mon Feb 15, 2016 6:55 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Problem with Generic Buildings
- Replies: 4
- Views: 28800
Re: Problem with Generic Buildings
Thanks. That makes a lot of sense to me. (Even though the program could have told me that. Selecting the the generic building allows compiling. Not selecting it does not. So I thought that it works.) Airport Design Editor has a collection of generic buildings in a GNB1 format. I am currently investi...
- Sun Feb 14, 2016 7:19 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Problem with Generic Buildings
- Replies: 4
- Views: 28800
Problem with Generic Buildings
I made a generic building with SBuilderX. For this, I created a new project there, and put a new generic building (named Test) of dimensions 300x50 onto the display. I can clearly see the handles of this object and the dimensions seem right. I then compile to BGL, including Objects. But the BGL is e...