Search found 15 matches

by TFLeonard
Fri Jul 06, 2007 4:32 pm
Forum: SBuilderX for Flight Simulator X
Topic: Making custom ground textures
Replies: 41
Views: 271614

I'm trying to created water and blend masks per this post's instructions. I opened each BMP in Photoshop and created a water mask in a sepeerate layer and filling in the water areas with black and leaving the rest alone. I then deleted the original photo layer leaving my water mask layer as the sole...
by TFLeonard
Wed Jul 04, 2007 2:35 pm
Forum: SBuilderX for Flight Simulator X
Topic: Tile server problems
Replies: 14
Views: 34716

A suggestion for Luis: Add an option in the preferences of SbuilderX to have the manifold cache folder checked for tiles before going to fetch them from the internet. That should help use the Google alotment more wisely, by saving the Google requests for new tiles only.
by TFLeonard
Tue Jul 03, 2007 3:41 pm
Forum: SBuilderX for Flight Simulator X
Topic: Tile server problems
Replies: 14
Views: 34716

Thanks Luis for the conversion utility. That maybe the solution to this problem.
by TFLeonard
Sun Jul 01, 2007 9:43 pm
Forum: SBuilderX for Flight Simulator X
Topic: Tile server problems
Replies: 14
Views: 34716

Since the manifold toolbar doesn't seem to have restrictions on downloading tiles, I'm wondering if there is not something really wrong with sbuilderX. Afterall, my IP address is the same.

Does anyone know if the tiles downloaded by the manifold toolbar can be used with sbuilderX?
by TFLeonard
Sat Jun 30, 2007 11:04 pm
Forum: SBuilderX for Flight Simulator X
Topic: Add map from background
Replies: 0
Views: 9328

Add map from background

I'm not sure I'm doing this right but I'd like to add a large area in one go with the "add map from background" feature. At the moment I have to change to my highest screen resolution and I can only "grab" the area that is displayed. I then manually scroll the screen up, down or left, right until I ...
by TFLeonard
Sat Jun 30, 2007 11:00 pm
Forum: SBuilderX for Flight Simulator X
Topic: Tile server problems
Replies: 14
Views: 34716

Tile server problems

As mentioned in Louis' message it seems that the G**gle tile server tiles don't seem to show up as consistently as the others. What I can't tell is if this is an sbuilder problem or a restriction from the tileserver. I have tried for the past two days to get new tiles from the provider and they seem...
by TFLeonard
Tue May 22, 2007 9:12 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: SBuilder for FSX
Replies: 86
Views: 196632

Thanks Ross, it worked for me. Can't say it's all that intuitive, how'd you figure that one out?
by TFLeonard
Mon May 21, 2007 10:13 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: SBuilder for FSX
Replies: 86
Views: 196632

I'm still trying to sort out island creating with sbuilder, and ran into some problems. Here are the steps I'm doing in sbuilder which should be easy enough for anyone to follow: 1. Create a small polygon to exclude all water within a QMID 11 grid 2. Create a new polygon in a clockwise direction tha...
by TFLeonard
Thu Jan 18, 2007 7:25 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: SBuilder for FSX
Replies: 86
Views: 196632

Thanks for the tip, but unfortunately it did not work. I tried redrawing my island in sbuilder and using it to make a hole in the new Hydro polygon. Unfortunately nothing showed up this time except the results of the exclusion polygons. I then tried appending my original shape file on top of that an...
by TFLeonard
Wed Jan 17, 2007 2:47 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: SBuilder for FSX
Replies: 86
Views: 196632

Actually I'm working on some small islands in the Bahamas. I'm really just using sbuilder and importing a shape to punch a whole through. I guess I could redraw the island in sbuilder if that's the only way but since I can see my new island in FSX, I don't think that's the problem. What is the probl...
by TFLeonard
Tue Jan 16, 2007 2:16 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: SBuilder for FSX
Replies: 86
Views: 196632

I've been trying the new FSX version of SBuilder and ran into some problems creating an island. Here's what I've done so far. 1. Created an "exclude all terrain" polygon that straddles two Hydro polygons and two other "exclude shorelines" polygons for the default shorelines in each grid. (SUCCESSFUL...
by TFLeonard
Fri Jul 15, 2005 5:22 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: First scenery problems
Replies: 7
Views: 16377

Yes I didn't realize that the photo tiles (green hatched squares) will correspond to the end result. I will look at it more carefully. One thing that didn't work is the files weren't copied from the work folder to the scenery/texture folders. Can I assume I copy the "Bgl" files to a scenery folder a...
by TFLeonard
Fri Jul 15, 2005 1:57 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: First scenery problems
Replies: 7
Views: 16377

I got it. My problem was that I hadn't first selected (made the map have a yellow border) the map. Once I did that I could right click and get properties. I see both maps now. I still can't get the SCASM compile to work. It launches fine and if I look in the work folder I can see some bgl's and abou...
by TFLeonard
Thu Jul 14, 2005 2:41 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: First scenery problems
Replies: 7
Views: 16377

Thanks for your quick reply.

So if I understand you correctly, I add the photo bitmap with the Map button and calibrate. Then I repeat the same process adding the alpha map on top of the photo bitmap with the Map button, and calibrate again?
by TFLeonard
Thu Jul 14, 2005 12:02 am
Forum: SBuilder for Flight Simulator FS2004
Topic: First scenery problems
Replies: 7
Views: 16377

First scenery problems

I'm just starting to use sbuilder, and I thought I'd try creating a simple photo scenery of an island. I have an aerial photo that I prepared and created an alpha version for my water mask. I started by adding the photo with the "Map" button. Sbuilder added the photo and asked me to calibrate. Befor...