Search found 138 matches

by ponyboy
Thu May 01, 2008 1:05 am
Forum: SBuilder for Flight Simulator FS2004
Topic: error message when right-clicking
Replies: 1
Views: 8222

error message when right-clicking

Hi Luis, On a couple of recent SBuilder projects, whenever I right-click on a poly, or a line, or a .bmp or just anywhere on the project to bring up the Properties window I am getting the following error message: Run time error '91' Object Variable or With Block Variable Not Set. Then, the instant I...
by ponyboy
Sun Oct 07, 2007 10:59 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Possible to DE-select an object of many?
Replies: 7
Views: 18365

That is very smart! A good work-around. Thank you. [:p]
by ponyboy
Sun Oct 07, 2007 4:07 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Possible to DE-select an object of many?
Replies: 7
Views: 18365

When you say inverse selection do you mean select EDIT/UNDO?
by ponyboy
Thu Oct 04, 2007 4:34 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Possible to DE-select an object of many?
Replies: 7
Views: 18365

Possible to DE-select an object of many?

For Sbuilder for FS9 is it possible to de-select one object if you have many already selected?

I have not found a way and after selecting 20-30 objects I accidently select a wrong object I have to start all over... [:(] Hopefully there is a way?

thx
by ponyboy
Wed Sep 05, 2007 11:37 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Adding parameters for effects
Replies: 2
Views: 10327

Thanks for the quick reply. What I am doing is compiling with SBuilder, then de-compile the bgl it creates to get an XML. I then "Tweak" the xml and re-compile. A bit of work but it works so that will do. [:D]
by ponyboy
Wed Sep 05, 2007 10:12 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Adding parameters for effects
Replies: 2
Views: 10327

Adding parameters for effects

Hi Luis, I see I can add effects with SBuilder and I have done so with good success. Is it possible to add more than one condition to the effects parameter box you provided? I have a light that I want off during the Day and on during Night, Dusk, Dawn. So far I can only add one of the conditions whe...
by ponyboy
Sun May 13, 2007 7:04 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Deleting empty .bmp maps? Poosible?
Replies: 1
Views: 8712

Well... sure enough, I go back one more time and try to delete the empty .bmps and of course it worked! [:p] Silly me. Guess I was doing something wrong. Just ignore the above post. [;)]

thx,

Clutch
Project 9 Dragons
by ponyboy
Sun May 13, 2007 6:57 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Deleting empty .bmp maps? Poosible?
Replies: 1
Views: 8712

Deleting empty .bmp maps? Poosible?

I have a project that had several bmps as a mapbase. I moved the project onto my laptop and now SBuilder cannot find those bmps. Ok no problem. What I would like to do is either: 1. Delete those empty bmp maps. They just show a palcement rectangle that I can not delete. Or - 2. Can I export or appen...
by ponyboy
Tue Feb 06, 2007 11:22 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Obtaining LOD13 coordinates....
Replies: 5
Views: 14456

Thanks Jose for sucha quick reply. Appreciate all feedback. I will try your formula. That should work then for all my bmps if that reference is the center. Thx for your brain! [:D]
by ponyboy
Tue Feb 06, 2007 4:36 am
Forum: SBuilder for Flight Simulator FS2004
Topic: Obtaining LOD13 coordinates....
Replies: 5
Views: 14456

As a follow-up, apparently this little applet I got does NOT provide the coordinates in the correct multiples needed. But doesn't SBuilder do that for me after I compile? For example when I compile a Hi-res bmp your .scm file shows: RefPoint( 2 :return 1 22.32971191 114.11865234 E= 0000.0000000 v1= ...
by ponyboy
Thu Jan 25, 2007 2:40 am
Forum: SBuilder for Flight Simulator FS2004
Topic: Obtaining LOD13 coordinates....
Replies: 5
Views: 14456

Thanks Luis for input but I found (thanks to Gridley) a nice little applet that allows you put in any coordinate you want then choose what LOD you want and it provides all the corner coordinates... a dream!

Happy Modeling

Clutch
by ponyboy
Thu Jan 18, 2007 7:12 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Obtaining LOD13 coordinates....
Replies: 5
Views: 14456

Obtaining LOD13 coordinates....

Luis, I assume since FS2004 divides LOD13 tiles across their whole FS 'map' pre-determined, I assume the program already knows the lat/long corners of each grid. So looking at Sbuilder if I move my mouse around the bottom toolbar it shows me what Cell I am in (627 193), and what Area (18 17), for ex...
by ponyboy
Fri Dec 29, 2006 2:44 am
Forum: SBuilder for Flight Simulator FS2004
Topic: A few more questions about .scm file
Replies: 0
Views: 7740

A few more questions about .scm file

Hi Luis, maybe you can give me some input on what I am seeing. Because I get "blurries" when I compile Hi-Res using SBuilder I am trying a few other ideas for better results. Basically, from your SBuilder .scm file I am taking the REF POINT coordinates of the LOD 13 texture. I then input those into ...
by ponyboy
Sun Dec 10, 2006 4:00 am
Forum: SBuilder for Flight Simulator FS2004
Topic: Loosing my textures when changing seasons...
Replies: 1
Views: 6967

Nevermind, I did further research here (and a few experiements on my scenery), I see you answered this question several months ago. To recap, if you use just Summer textures you only need the _Su but if you want just a night texture you must create textures for all seasons.
by ponyboy
Sat Dec 09, 2006 6:11 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Loosing my textures when changing seasons...
Replies: 1
Views: 6967

Loosing my textures when changing seasons...

Ok, I just need to confirm what I am seeing. Created a bunch of VTPH 4.8m photo textures for Summer. After compiling they have worked in all seasons even though the only bmp created is _Su. I undertand that is normal for FS9. I have now started to add night textures(_Lm) and notice now when I change...