Search found 31 matches

by rpa
Wed Nov 14, 2007 8:32 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: ... why happens this?
Replies: 4
Views: 13486

Hello Luis;

Thanks for your answer.

You were right . There was quads completely opaque . I beg you apologize my stupidity. Now all is doing right .

Again, many thanks,

Kind regards.

RPA
by rpa
Tue Nov 13, 2007 11:03 am
Forum: SBuilder for Flight Simulator FS2004
Topic: ... why happens this?
Replies: 4
Views: 13486

Dear Luis, Thank you for your kind answer. Yes, I have 18 textures correspondent to the 9 LODs 13 ( Sbuilder has created nine textures for the Summer Bmp and the others nine textures for Alpha Map that I need for transparency ). I have checked the imagery with Image Tool and the following is the res...
by rpa
Mon Nov 12, 2007 9:37 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: ... why happens this?
Replies: 4
Views: 13486

... why happens this?

Hi everybody I am building a small high resolution photo scenery with a included Alpha Bitmap and compound of nine LOD 13. Till recently, I have created many times with SBuilder the PHOTO.bgl of this scenery without problems. But today, suddenly and motiveless, Sbuilder creates at random a set of te...
by rpa
Sat Nov 03, 2007 9:17 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: What must I do?
Replies: 3
Views: 12067

Hi Dick and Luis,

thank you very much for your kindly and rapid response.

I will try to do what both say and then I will see what happens. Still I have many doubts.

Again, thank you very much.

rpa
by rpa
Fri Nov 02, 2007 6:03 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: What must I do?
Replies: 3
Views: 12067

What must I do?

Hi everybody I have made with SBuilder the BGL of a high resolution photo scenery and I have added it in FS9. All have gone very well and I can see perfectly the photo scenery in the simulator. Now, I want to add on this scenery several VTP polygons, textured polygons and a runway. SBuilder works an...
by rpa
Wed Oct 17, 2007 9:49 am
Forum: SBuilder for Flight Simulator FS2004
Topic: Can somebody help me?
Replies: 2
Views: 10417

Hi Mick,

thank you very much.

rpa
by rpa
Mon Oct 15, 2007 9:33 am
Forum: SBuilder for Flight Simulator FS2004
Topic: Can somebody help me?
Replies: 2
Views: 10417

Can somebody help me?

Hello everybody.

Somebody can tell me where can I find a objects library of static airplanes compatible with Sbuilder?

Thanks

rpa
by rpa
Mon Feb 13, 2006 5:29 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: UTM to WGS84
Replies: 8
Views: 18533

Hello Jan; I have been the whole weekend trying to solve the problem that caused the shift between the photo and the DEM image. Finally I have found it: <center><b>It was due to a stupid error of mine about the quantity of pixels of the image!!! [V]</b></center> Now, Jan, another question (and... pa...
by rpa
Sat Feb 11, 2006 4:55 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: UTM to WGS84
Replies: 8
Views: 18533

Hello Jan; At last!!! I have made what you have told me and... yes, there are no red triangles now and the maps combine with each other perfectly. Thank you, Jan. But I have a new problem. I don't know if it exist a direct relationship with the conversion or it is due to other causes. The image maps...
by rpa
Fri Feb 10, 2006 4:50 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: UTM to WGS84
Replies: 8
Views: 18533

Scott and Jan, thanks for your answers. Scott; my problem is not a conversion failure. I believe that SBuilder makes the correct conversion. But, naturally, this conversion causes a small contraclockwise rotation of the image in the new * .WGS84.bmp, and then, the long red triangular areas appear in...
by rpa
Wed Feb 08, 2006 5:19 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: UTM to WGS84
Replies: 8
Views: 18533

UTM to WGS84

Hello to everybody, with the excellent coordinates tool of SBuilder we can convert coordinates of a photographic bitmap from UTM to WGS84. The conversion, for what concerns me, is perfect. But, as it is logical, this conversion deforms the image imperceptibly, creating in its borders some "dead" tri...
by rpa
Sun Feb 05, 2006 10:25 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: SBuilder Requests
Replies: 46
Views: 87065

Hello Luis:

would it be possible to work also directly with UTM coordinates?

RPA
by rpa
Mon Jan 30, 2006 4:55 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Please, help with Alpha Bitmaps and Coast ...
Replies: 3
Views: 9830

Dear Luis: Thank you, I have made what you have indicated me and, effectively, the scenery doesn't disappear. I see it perfectly!. The black one is water and the white is land. But, I can't understand why when SBuilder generates a BGL with VTP without Alpha I can see, in FS, the two texture types (4...
by rpa
Mon Jan 30, 2006 10:58 am
Forum: SBuilder for Flight Simulator FS2004
Topic: Please, help with Alpha Bitmaps and Coast ...
Replies: 3
Views: 9830

Thank you, Luis:

I will try to make what you advise me and I will see what happens. If it was necessary, and as last resource, I will send you a ZIP file with the problem.

Again, Luis, thank you for your kind and quick answer.

RPA
by rpa
Sun Jan 29, 2006 5:44 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Please, help with Alpha Bitmaps and Coast ...
Replies: 3
Views: 9830

Please, help with Alpha Bitmaps and Coast ...

Hi to everybody: I'm sorry, but... again I need help. I want to create the line of coast of the photographic scenery of the island where I live. For that, I have created the necessary Alpha Bitmaps, with the water in black and the land in white. Also, I have calibrated them correctly. When SBuilder ...