Search found 15 matches

by gsnde
Fri May 25, 2007 11:28 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: SBuilderX - Excluding Roads Problem
Replies: 4
Views: 15192

[:)][:)][:)] I am a very happy camper !! Not only have I solved this problem, I now as well have completely tailored roads leading to my base at exactly the right spots. Jose, thank you for pointing me to the answer. Luis, thank you for SBuilder Cheers, Martin http://www.ptsim.com/forum/uploaded/gsn...
by gsnde
Fri May 25, 2007 8:18 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: SBuilderX - Excluding Roads Problem
Replies: 4
Views: 15192

Thank you, Jose.

I will read through this thread. Any chance that you can give me a hint regarding my previous post about the asphalt textured polygon?

Thank you,
Martin
by gsnde
Fri May 25, 2007 5:38 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: SBuilderX - Excluding Roads Problem
Replies: 4
Views: 15192

SBuilderX - Excluding Roads Problem

Hi again [:)] I have a problem excluding a small road crossing my airport. Please see the first screenshot, the road which should go is crossing the lake. The lower red arrow points to the autobahn which should stay by all means. http://www.ptsim.com/forum/uploaded/gsnde/2007525103044_Without-Exclud...
by gsnde
Thu May 24, 2007 4:13 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: SBuilder FSX - how do I make an asphalt poly?
Replies: 1
Views: 8959

SBuilder FSX - how do I make an asphalt poly?

I like to get rid of the AFCAD asphalt polys because concrete taxyways crossing asphalt aprons and connecting to parking spots always leads to those ugly spikes. My idea is that this will not happen if the asphalt poly is done outside AFCAD. Although in SBuilderX I have seen various types like Landc...
by gsnde
Wed May 23, 2007 3:54 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Lake not showing in FSX
Replies: 10
Views: 25055

I have checked and indeed I can grab an object below another object. A cool way to implement this, Luis.

So I am happy and have no more problems right now.

Thanks,
Martin
by gsnde
Wed May 23, 2007 3:26 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Lake not showing in FSX
Replies: 10
Views: 25055

Thanks, José and Luis. I had assumed that the transparent color only allows you to see an object on a layer below. What if I need to select that object? Can I touch and grab it trough the other object? That would be enough. If not, I think a re-layering option is really missing. A perfect solution w...
by gsnde
Wed May 23, 2007 2:34 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Lake not showing in FSX
Replies: 10
Views: 25055

Okay, here we go. The first polygon I made was a rectangular "exclude all terrain" poly. The second one, just slightly smaller, was a rectangular "landclass grass" poly. The third one was the lake, considerably smaller as you can imagine, and freely shaped. Now I added a fourth "flatten ground" poly...
by gsnde
Wed May 23, 2007 1:01 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Lake not showing in FSX
Replies: 10
Views: 25055

Hi Jose, You are becoming my personal SBuilder supporter [;)] Now my lake is showing up perfectly. Can you help me with another question? Is there a way to re-order the polygons? I have to place something smaller under something larger, and it would help to shuffle the large one into the background....
by gsnde
Tue May 22, 2007 11:18 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Lake not showing in FSX
Replies: 10
Views: 25055

Lake not showing in FSX

With Luis new SBuilderX I have made three polys: <ul> <li>An exclude_all_terrain_items polygon - working</li> <li>A landclasspoly_grass polygon covering the airport area - working</li> <li>A small hydro_polygons_generic_lake_non_perennial polygon, set to the correct altitude - not showing</li> </ul>...
by gsnde
Tue May 22, 2007 9:08 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Converted Airport to FSX - Exclusion Polygon
Replies: 5
Views: 16084

Jose,

I just tried with the new SBuilder FSX and it works perfectly. Thank you for pointing me into the right direction.

Cheers,
Martin
by gsnde
Tue May 22, 2007 8:37 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Converted Airport to FSX - Exclusion Polygon
Replies: 5
Views: 16084

That is very nice of you, Jose. I myself was probably not clear when describing my problem. I don't use Sbuilder in the FSX version. I had a look at it, and then decided to try to use the files I have created with SBuilder for FS9. They run without problem in FSX, with the exception that the rodas d...
by gsnde
Tue May 22, 2007 7:19 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Converted Airport to FSX - Exclusion Polygon
Replies: 5
Views: 16084

Thanks, Jose. Can you point me to where I can find this guide, please ?
by gsnde
Tue May 22, 2007 2:44 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Converted Airport to FSX - Exclusion Polygon
Replies: 5
Views: 16084

Converted Airport to FSX - Exclusion Polygon

I have converted the AFCAD of my airport to FSX and this is working fine. As well the bgls I did with the old SBuilder version for FS9 are working perfect (the flatten polygon, the lake polygon and the grassy ground polygon). The only one I have a problem with is the exclude polygon. Everything is e...
by gsnde
Sat Apr 15, 2006 4:13 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: SBuilder Requests
Replies: 46
Views: 86643

Please make the program compatible to both point and comma as the decimal delimiter.

Thank you,
Martin
by gsnde
Fri Apr 07, 2006 9:27 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: SBuilder Requests
Replies: 46
Views: 86643

Dear Luis, I think it would be helpful to have an alternative access to an element of your scenery. This is what I mean: I had four overlapping polygons: flatten, exclude, vtp2 and a water landclass. The first three were at least partly visible, the waterclass not. I tried the find function, and it ...