Search found 22 matches

by Jeff
Thu Dec 22, 2005 12:47 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Merry Christmas
Replies: 5
Views: 13211

Merry Christmas

<font size="3"><font color="red"><b>Merry Christmas</b></font id="red"></font id="size3"> to all and a Happy and fruitfull New Year with Scenery Design.

Jeff
by Jeff
Thu Dec 22, 2005 12:44 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: "Phantom" Valleys on the Mesh
Replies: 3
Views: 9491

The help file mentions a file called BGL Patch and working with a complete Lod 8 cell as the only way to remove the depressions is to replace the default file. Altho this can cause conflict with other designers efforts. I think that aslong as one is clear about wich files must be backed up incase of...
by Jeff
Tue Dec 20, 2005 12:52 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: "Phantom" Valleys on the Mesh
Replies: 3
Views: 9491

JP i to am remodeling an area in australia where once the new mesh has been added, the rivers run rampant across the hills. After editing the default STxxxxxx.BGL files for that area the Original depressions were removed and the streams located correctly.

hope this is of help.

rgds Jeff
by Jeff
Wed Nov 30, 2005 12:34 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: landable surface problem!
Replies: 1
Views: 7091

Mario, im not familiar with EOD but if the code is similar to that generated with FSDS it will not be stable. If you are familiar with SCASM, your better off creating an Advanced Building code where a stable hard surface is created but no building is shown. here is an example. ;SCASM source file cre...
by Jeff
Mon Sep 26, 2005 12:20 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Question for Jeff --re "How to build an Island"
Replies: 4
Views: 11747

Sorry Ken, im frantically trying to get my brain to work LOL and realise i need to get the updated tutorial done and sent to Luis. Here is an Example, i am using a BMP from a BSQ file ( normally used to create mesh files with ), as i know the Lat Lon of the NW and SE corners allready ( this is no di...
by Jeff
Sat Sep 24, 2005 4:04 am
Forum: SBuilder for Flight Simulator FS2004
Topic: Question for Jeff --re "How to build an Island"
Replies: 4
Views: 11747

OOPs, my Bad.

Calibrate main Map should read as Calibrate Photo Maps !!

rgds Jeff
by Jeff
Sat Sep 24, 2005 4:02 am
Forum: SBuilder for Flight Simulator FS2004
Topic: Question for Jeff --re "How to build an Island"
Replies: 4
Views: 11747

Gday Ken As you have found, the Tutorial is out of date for some things, eg: Images and new additions etc. This will be corrected after my vacation as discussed with Luis. Upon comparrison with SB2.05 and the Orig tutorial, Click " Calibrate main Map " Your next screen will be sightly different as a...
by Jeff
Mon Sep 19, 2005 10:48 am
Forum: SBuilder for Flight Simulator FS2004
Topic: Need help starting SBuilder 205
Replies: 2
Views: 8977

Download the missing file from Microsoft.com or goto this link to obtain it. http://www.ascentive.com/support/new/support_dll.phtml?dllname=TABCTL32.OCX Then, ADD this line of text after you have placed the file in your System32 Folder. Click on START, then click on RUN and add this line ! regsvr32 ...
by Jeff
Mon Sep 19, 2005 10:43 am
Forum: Fotografias / Screenshots
Topic: Now the flague pole is the correct position
Replies: 3
Views: 18540

I will be in Lisboa on 30th Sept 2005 ( 34 hrs flight from Australia ! ) so after Jet Lag i can get some more images to help construct and would be delighted to build it for Luis to include in PT Terrain [:D] after drinking much Sangria with Luis and my other Portuguese amigos

Jeff
by Jeff
Sun Sep 18, 2005 1:09 pm
Forum: Fotografias / Screenshots
Topic: Now the flague pole is the correct position
Replies: 3
Views: 18540

Obrigado !

A copy has been sent to Luis as an update.

It can also be obtained from here !

http://vic-sim.fs-shipyards.net/files/tvdg_pole.zip

Add the BGL file to the main scenery folder of your PT Terrain and you will have the missing pole.

best regards: Jeff
by Jeff
Sun Sep 11, 2005 3:33 am
Forum: Fotografias / Screenshots
Topic: Ponte Vasco da Gama - Lisboa
Replies: 6
Views: 26295

OOOPS this is a problem i must look at and correct before i fly to Portugal !

appologies !

Jeff
by Jeff
Wed Aug 24, 2005 1:04 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Newcomer needs help
Replies: 5
Views: 12702

good luck Hugo !

the texture tho, should be able to be applied in SBuilder to a VTP2 polygon as it seems you have discovered. as i am very rusty with SBuilder ill defer to those with more experiance.

best rgds Jeff
by Jeff
Tue Aug 23, 2005 1:41 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Newcomer needs help
Replies: 5
Views: 12702

Hugo, are you wanting to use a custom created texture or a default texture for the ground polygon ?

rgds Jeff
by Jeff
Sun Aug 21, 2005 4:47 am
Forum: Fotografias / Screenshots
Topic: Ponte Vasco da Gama - Lisboa
Replies: 6
Views: 26295

Valdemar Marques

sensational images [:)], however, i notice that Torre Vasco Da Gamma seems to be missing its flag pole ? can you confirm this.

rgds Jeff
by Jeff
Sat Mar 05, 2005 9:55 am
Forum: SBuilder for Flight Simulator FS2004
Topic: Tutorial available!
Replies: 4
Views: 16147

The tutorial is also available from this link and altho it was for V-1.06 it is still valid for V- 2.04

http://vic-sim.fs-shipyards.net/files/i ... torial.pdf

rgds Jeff