Search found 9 matches

by kjb
Sun Aug 19, 2007 4:34 am
Forum: SBuilderX for Flight Simulator X
Topic: Creating photoreal scenery of big areas
Replies: 4
Views: 13552

You can grab larger areas once SBX has 'seen' and cached the photos. What I've done is move around the area I want at zoom level 15, then zoom out to level 13. Select File/Add Map/From Background and use the 28 x 20 at Zoom = 15 option. If you wanted to use zoom level 16, you'd use the 56 x 40 at Zo...
by kjb
Tue Aug 14, 2007 3:43 am
Forum: SBuilderX for Flight Simulator X
Topic: Photo Rename - Nothing to Compile
Replies: 1
Views: 7378

Photo Rename - Nothing to Compile

I'm doing a large area, with 36 larger tiles at zoom level 15. I've split it up into 9 SBuilderX files because four was the most it would handle at one time. In order to keep the tiles from overwriting each other when compiled, I renamed them from "Photo1" through "Photo4" to "SalemPhoto1-01" throug...
by kjb
Wed Jul 25, 2007 3:05 am
Forum: SBuilderX for Flight Simulator X
Topic: Resolutions
Replies: 1
Views: 8214

Resolutions

This may be listed somewhere, but what resolution (m/pixel) do the various zoom levels equate to? I'm guessing that zoom level 15 is about 2m/pixel. Is that about right?
by kjb
Fri Jul 20, 2007 3:53 am
Forum: SBuilderX for Flight Simulator X
Topic: A Couple of Odd Things
Replies: 4
Views: 13215

Thanks for taking a look at it. The stripe is probably another FSX 'feature' :)

I really like how SBuilderX is going. It sure makes this kind of scenery easy to do.
by kjb
Thu Jul 19, 2007 4:58 am
Forum: SBuilderX for Flight Simulator X
Topic: A Couple of Odd Things
Replies: 4
Views: 13215

The maps are from "Virtual Earth Satellite" of the Wickenburg, AZ area northwest of Phoenix. The airport is E25. I let SBuilder download and add the maps 7 x 5 at Zoom = 15. There are 28 of them. The only editing was to create the night textures from the files in the work directory. CompressionQuali...
by kjb
Wed Jul 18, 2007 5:51 am
Forum: SBuilderX for Flight Simulator X
Topic: A Couple of Odd Things
Replies: 4
Views: 13215

A Couple of Odd Things

I've run into a couple of strange things that probably don't have anything to do with SBuilderX, but I thought I'd ask here. I'm almost done with this small scenery, but can't find a way to fix these problems. On the east side of the scenery is a narrow black stripe that stops short of the north and...
by kjb
Fri May 12, 2006 6:01 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Texture rotated 180 degee
Replies: 3
Views: 9789

You might want to look at AGenT (http://my.chillstation.de/fs/index.php?id=24) for autogen. It has a setting to automatically flip the tiles for you so you don't need to do it manually.
by kjb
Thu Apr 13, 2006 3:38 pm
Forum: SBuilder for Flight Simulator FS2004
Topic: Photoscenery X Autogen HeLP
Replies: 2
Views: 8421

You need to flip the tiles created by Sbuilder, then apply the autogen. Try using AGenT (http://my.chillstation.de/fs/index.php?id=24). It has an option to flip them automatically.
by kjb
Thu Apr 13, 2006 6:22 am
Forum: SBuilder for Flight Simulator FS2004
Topic: Yahoo Maps
Replies: 0
Views: 7773

Yahoo Maps

Yahoo is getting in on the map/satellite/hybrid game with something similar to Google. See http:/maps.yahoo.com/beta

In my area (northern Arizona, USA) the coverage is much better than Google with more recent photo images. They also have some an API directory.