Search found 8 matches

by xhenry
Thu Dec 13, 2007 7:55 pm
Forum: SBuilderX for Flight Simulator X
Topic: Water mask
Replies: 0
Views: 2748

Water mask

Hi all, Me again lol. I'm having some serious problems trying to get a watermask to show up correctly... With the following inf file I get white where the water should blend. This is using my original bitmap and a copy of the original with the black mask for water and white for land... Any help woul...
by xhenry
Wed Dec 12, 2007 4:07 am
Forum: SBuilderX for Flight Simulator X
Topic: night lighting
Replies: 2
Views: 2872

thanks for the response man, even though I was hoping for better news :-D

I have manually made night lighting for a few areas of photo scenery and cringe at the thought of having to do seasons as well...

Oh well I guess winter break is going to be pretty interesting lol

Xavier
by xhenry
Mon Dec 10, 2007 7:15 pm
Forum: SBuilderX for Flight Simulator X
Topic: night lighting
Replies: 2
Views: 2872

night lighting

Hi All! Its been a while since my last visit here... my US project has grown so much since then, but now I've come to a snafu... All the photo scenery so far is daytime. I have created a few night ones as well, but it is a long and tedious task... So I was wondering, is there any way that I can have...
by xhenry
Sat Aug 25, 2007 5:20 am
Forum: SBuilderX for Flight Simulator X
Topic: Default scenery
Replies: 5
Views: 4371

I Think i got it fixed somehow, not a proper fix, but it works none the less... As you suggested I changed in the FSX display settings, my texture resolution from 7cm to 10 meters and nos the scenery shows up properly. Now i am trying to find out if there is a way that this can be done from within t...
by xhenry
Sat Aug 25, 2007 2:20 am
Forum: SBuilderX for Flight Simulator X
Topic: Default scenery
Replies: 5
Views: 4371

thanks for the response! Actually Im not trying to create high resolution scenery at this point... the resolution I am after here is somewhere on the order of 10-20m per pixel to cover vast expanses of the fs world, such as the imagery when using sbuilderx at a qmid of 12. But I run into the problem...
by xhenry
Fri Aug 24, 2007 4:20 pm
Forum: SBuilderX for Flight Simulator X
Topic: Default scenery
Replies: 5
Views: 4371

Default scenery

Hi all! I am having some problems with a scenery im tying to create and am just about at the point of pulling my hair out. :-) I have an area of ve tiles approximately 100 x 175 miles at zoom 12... however when I compile the scenery, it is visible, but a large area directly below the aircraft shows ...
by xhenry
Fri Jul 13, 2007 12:12 am
Forum: SBuilderX for Flight Simulator X
Topic: Making custom ground textures
Replies: 41
Views: 154854

thanks for the response!

However, even with smaller areas it still does not want to generate the map file giving the same error.

regards,
xavier
by xhenry
Thu Jul 12, 2007 7:50 pm
Forum: SBuilderX for Flight Simulator X
Topic: Making custom ground textures
Replies: 41
Views: 154854

Hi All! I am having some problems with the second photo scenery tutorial using the add map from background feature. I have gotten as far as selecting the area i would like to make scenery for (at zoom 15, 56 * 40) but when it comes time for it to display it on the screen, i get an error saying: "can...