Obrigado, Luis. Eu alterei algumas configurações no FS9.CFG e o raio de visão aumentou.
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- Sat Apr 12, 2008 1:48 pm
- Forum: SBuilder for Flight Simulator FS2004
- Topic: VTP Photo Scenery - -Problema.
- Replies: 2
- Views: 10516
- Thu Apr 10, 2008 10:18 pm
- Forum: SBuilder for Flight Simulator FS2004
- Topic: VTP Photo Scenery - -Problema.
- Replies: 2
- Views: 10516
VTP Photo Scenery - -Problema.
OLá! Gostaria de saber se é possível fazer com que o VTP photo scenery não desapareça à distâncoa (mostrando o Landclass por baixo), como mostra a figura: http://img.photobucket.com/albums/v436/jorgeamengol/Len1.jpg Aqui uma visão de mais perto (Os polígonos aparecem): http://img.photobucket.com/alb...
- Tue Dec 11, 2007 1:33 pm
- Forum: SBuilder for Flight Simulator FS2004
- Topic: VTP Bridge over photo scenery.
- Replies: 2
- Views: 9697
- Tue Dec 11, 2007 12:44 am
- Forum: SBuilder for Flight Simulator FS2004
- Topic: VTP Bridge over photo scenery.
- Replies: 2
- Views: 9697
VTP Bridge over photo scenery.
FS9:
Hello, all!
I made my entire photo scenery with the resample tool, so is it possible to make VTP Bridges over that kind of scenery. I tryied many layers on Sbuilder, but the brisges didn't show.
Tks.
Hello, all!
I made my entire photo scenery with the resample tool, so is it possible to make VTP Bridges over that kind of scenery. I tryied many layers on Sbuilder, but the brisges didn't show.
Tks.
- Tue Nov 27, 2007 2:00 pm
- Forum: SBuilder for Flight Simulator FS2004
- Topic: Alpha Mask to generate water
- Replies: 7
- Views: 21105
Ok. I got it. The problem is that I have an Alpha Map to water, so, since when it is not possible to produce water from that, I think a workaround, according to your line, should be: Example to an island in the middle of the ocean: Just put the photo scenery in a layer grater than 8. Load the alpha ...
- Mon Nov 26, 2007 8:50 pm
- Forum: SBuilder for Flight Simulator FS2004
- Topic: Alpha Mask to generate water
- Replies: 7
- Views: 21105
I'll try and report, but answer me if to do that, I must have the Alpha Channel (to the water mask) in the same file (like 32bit bmp) or an alpha bitmap (8bit) in a different one? Cause when I load a map and a alpha bitmap to it, I always get a blending effect and not the water coast line I want! Or...
- Mon Nov 26, 2007 3:33 pm
- Forum: SBuilder for Flight Simulator FS2004
- Topic: Alpha Mask to generate water
- Replies: 7
- Views: 21105
- Mon Nov 26, 2007 1:43 pm
- Forum: SBuilder for Flight Simulator FS2004
- Topic: Alpha Mask to generate water
- Replies: 7
- Views: 21105
Alpha Mask to generate water
Hi all. I like the quality of the terrain generated by Sbuilder, and I prefer to use this instead of other tools and the Terrain SDK method. The problem is that with the usual method I got water with the Alpha bitmap, but in sbuilder I got blending. Is that a workaround to get water instead and main...