Search found 398 matches
- Thu Aug 18, 2016 5:03 pm
- Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
- Topic: ESRI Shape files not happening
- Replies: 33
- Views: 109857
Re: ESRI Shape files not happening
Hello, I am not really sure that I understand the problems. Let's see if we can take them one at a time. 1. You want to draw some polys and have them display land class. You compile, but all you get is "terrain vector, not land class." Sorry, what are terrain vectors, please? There are 2 ways to dis...
- Fri Jul 22, 2016 1:27 pm
- Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
- Topic: photoreals
- Replies: 1
- Views: 14795
Re: photoreals
That error message is new to me. Does he have an active internet connection?
Best regards.
Luis
Best regards.
Luis
- Fri Jul 22, 2016 1:25 pm
- Forum: Support for Portugal Terrain
- Topic: Portugal Terrain - cannot reach PTSIM & runtime error 364
- Replies: 69
- Views: 1968910
Re: Portugal Terrain - cannot reach PTSIM & runtime error 36
Hopefully, Luis will sign in and reply.
Best regards.
Luis
Best regards.
Luis
- Tue Jul 05, 2016 7:28 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: canot connect with fsuipc
- Replies: 2
- Views: 20524
Re: canot connect with fsuipc
No answer so far, Bob, perhaps because of the holiday.
Just out of curiosity, would you mind indicating where you have installed SBuilderX? Thank you.
Best regards.
Luis
Just out of curiosity, would you mind indicating where you have installed SBuilderX? Thank you.
Best regards.
Luis
- Sat Jun 11, 2016 4:49 pm
- Forum: SBuilder for Flight Simulator FS2004
- Topic: SBuilder with Windows 10
- Replies: 6
- Views: 36559
Re: SBuilder with Windows 10
Thanks for the information. Windows 10 is certainly creating problems. Hopefully, somebody will have a solution.
Best regards.
Luis
Best regards.
Luis
- Wed Jun 08, 2016 2:38 am
- Forum: SBuilderX for Flight Simulator X
- Topic: tags
- Replies: 3
- Views: 23358
Re: tags
I believe those are the water textures for Water Class.
Best regards.
Luis
Best regards.
Luis
- Thu May 26, 2016 12:18 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: tags
- Replies: 3
- Views: 23358
Re: tags
Hello Bob,
As I remember,
Winter = wi
Hard Winter = hw
Best regards.
Luis
As I remember,
Winter = wi
Hard Winter = hw
Best regards.
Luis
- Tue May 17, 2016 7:19 pm
- Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
- Topic: Using new dll can't zoom after 3
- Replies: 1
- Views: 15258
Re: Using new dll can't zoom after 3
Thank you for pointing this out. Perhaps the dll no longer points to the right place.
Would you please repost this in the Image Server thread at the top of the normal SBuilderX forum? Dick Ludowise, who very kindly maintains this dll, will most likely reply there.
Best regards.
Luis
Would you please repost this in the Image Server thread at the top of the normal SBuilderX forum? Dick Ludowise, who very kindly maintains this dll, will most likely reply there.
Best regards.
Luis
- Sat Apr 30, 2016 2:18 am
- Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
- Topic: Problem "not a double precision number" with shp files
- Replies: 3
- Views: 17685
Re: Problem "not a double precision number" with shp files
Thank you for your kind words.
Best regards.
Luis
Best regards.
Luis
- Tue Apr 26, 2016 3:17 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Compile problem
- Replies: 11
- Views: 41605
Re: Compile problem
I see that your image has 32 bit color. As far as I know, Resample will only accept 24 bit bitmaps, so you may want to check that. Perhaps you are not flattening your image before exporting it. Perhaps you could try something different if the GIMP modified bitmap does not compile correctly. Resample...
- Mon Apr 25, 2016 8:05 pm
- Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
- Topic: what am I missing or doing wrong ?
- Replies: 2
- Views: 16696
Re: what am I missing or doing wrong ?
Hello Don,
You are probably not doing anything wrong at all.
The FSX Scenery Library has an unfortunate bug when using Windows 7. When it opens the Scenery folder, it displays as empty. Click on any blank spot in that folder and the Library should correctly activate the scenery.
Best regards.
Luis
You are probably not doing anything wrong at all.
The FSX Scenery Library has an unfortunate bug when using Windows 7. When it opens the Scenery folder, it displays as empty. Click on any blank spot in that folder and the Library should correctly activate the scenery.
Best regards.
Luis
- Mon Apr 25, 2016 4:07 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Compile problem
- Replies: 11
- Views: 41605
Re: Compile problem
Clearly, compilation is not the problem. The GIMP seems to be changing the file in some way.
When exporting an image, aren't there some options available? Please make sure that the bitmap is not being compressed.
Best regards.
Luis
When exporting an image, aren't there some options available? Please make sure that the bitmap is not being compressed.
Best regards.
Luis
- Sun Apr 24, 2016 2:08 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Compile problem
- Replies: 11
- Views: 41605
Re: Compile problem
If you try to compile with the original image, do you get the same error?
Best regards.
Luis
Best regards.
Luis
- Sat Apr 23, 2016 1:46 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Compile problem
- Replies: 11
- Views: 41605
Re: Compile problem
Perhaps the image editing tool you use is not saving the file correctly or in a modified format. Please provide more details.
Best regards.
Luis
Best regards.
Luis
- Sat Apr 23, 2016 1:41 pm
- Forum: SBuilder for Flight Simulator FS2004
- Topic: Sugestão ao Luis ... Criando um tutorial
- Replies: 3
- Views: 21252
Re: Sugestão ao Luis ... Criando um tutorial
Hello João,
Please just click on that link at the bottom of my comments. That will take you to a thread from 10 years ago.
The last post in that thread is by me. Please follow the instructions as indicated.
Best regards.
Luis
Please just click on that link at the bottom of my comments. That will take you to a thread from 10 years ago.
The last post in that thread is by me. Please follow the instructions as indicated.
Best regards.
Luis