Search found 212 matches
- Thu May 14, 2015 11:33 pm
- Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
- Topic: terrain elevation issues after using geotiff data
- Replies: 4
- Views: 22810
Re: terrain elevation issues after using geotiff data
Guessing here, based upon the pictures. The first has two drawn areas in red. Does this show where the airport was and where you've moved it to? If so, did you exclude the old airport flatten and make a new one where you moved the airport to? If you didn't make a new flatten, that would cause the te...
- Thu Apr 23, 2015 3:55 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Autogen Exclude photoscenery
- Replies: 10
- Views: 45912
Re: Autogen Exclude photoscenery
I've never tried to exclude photo based autogen, so only want to comment that any exclusions made would need to be in a scenery layer higher in priority. So it cannot sit in the same folder as the photo work or a lower level folder.
- Fri Apr 10, 2015 7:59 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Creating a new map for fsx@war CCP
- Replies: 1
- Views: 19829
Re: Creating a new map for fsx@war CCP
I'm not really sure what you have done? Map in SBX means photo scenery. Any roads made into a file would not show on top of a photo scenery, but traffic on the roads would. If there's no photo scenery active in the area, then the steps to have the roads show would be to import the SHP file, make sur...
- Wed Apr 01, 2015 7:58 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Prepar3D 2.5 and SBuilderX
- Replies: 2
- Views: 22063
Re: Prepar3D 2.5 and SBuilderX
Where does the BGL file go? v2.5 of P3D did away with the \Addon Scenery folder structure. So if there's no place to copy the BGL file, it would have no results. The Sbuilder.ini file has an entry under [Main] that will direct files to a specific location. Personally, I always send output to a folde...
- Sun Jun 15, 2014 8:42 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Can´t compile to BGL
- Replies: 2
- Views: 14209
Re: Can´t compile to BGL
An educated guess here, but it's probably a permissions issue. Windows protecting you from yourself.
Having files and compilers outside of the \Program Files folder(s) generally helps in those cases.
Having files and compilers outside of the \Program Files folder(s) generally helps in those cases.
- Mon Jun 09, 2014 9:49 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: SBUILDER and FTX Global
- Replies: 3
- Views: 20748
Re: SBUILDER and FTX Global
Is is possible to update the .jpg and other files used by Sbuilder as quick refrence wrt LC and polys to included the new textures of ORBX for example:... It is possible for a user to add entries, such as those listed, into SBuilderX. For land classification you would add the entries to the bottom ...
- Wed May 14, 2014 9:34 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Freeway Traffic
- Replies: 4
- Views: 18192
Re: Freeway Traffic
Help, how? There's nothing to go by, other than the traffic is "jerky" and what does that mean? Traffic moves from one node to the next. When it reaches the next node it rotates into the direction of the next node, and so on... Traffic has no notion of moving in a smooth arc between two nodes, just ...
- Tue Apr 15, 2014 11:41 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: How to hide road traffic?
- Replies: 2
- Views: 13474
Re: How to hide road traffic?
A small square or rectangle on the runway tagged with Exclude Freeway Traffic should clear things up. Traffic is excluded on a QMID level of 15, so if you turn the QMID grid on within SBuilderX you will see how large of an area will be without cars.
- Mon Mar 31, 2014 4:29 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Landclass change not working - what am I doing wrong?
- Replies: 2
- Views: 13309
Re: Landclass change not working - what am I doing wrong?
I'm trying to imagine what you are describing, but it's not working for me. The only clue for me is when you mention "airport", so the obvious question is did you exclude what was there before or try to place on top of what was there before? The game has no artificial reasoning ability, only the lim...
- Wed Mar 19, 2014 10:34 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Really stupid question - adding points to/joining polys
- Replies: 4
- Views: 21410
Re: Really stupid question - adding points to/joining polys
While working with Polys or Lines, if you select the matching button (poly or line) so that the cursor reflects being in Poly or Line mode, then press and hold the "I" (big i) key and click on the poly or line to add more vertexs aka points. <---help file I have not really tried this out, but... the...
- Wed Mar 19, 2014 10:26 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Anybody got a tutorial on how to turn water into land?
- Replies: 4
- Views: 16628
Re: Anybody got a tutorial on how to turn water into land?
You can certainly try that method, can't you? Or there could be other shortcuts waiting to be found and an attempt to implement them. It's only time and effort to be expended. Or there's the proper method to FSX terrain work and while it can be a little "mind numbing" at times, it seems to work out ...
- Tue Mar 18, 2014 9:41 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Make changes to many polys all at once
- Replies: 21
- Views: 63479
Re: Make changes to many polys all at once
Looking at the latest changes, I'm not sure anything is going to look correct until the existing water that surrounds the area is excluded, which would allow for the revised work to show. So much of the work within the terrain aspects is based upon "you must exclude what's there before you can repla...
- Tue Mar 18, 2014 2:56 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Anybody got a tutorial on how to turn water into land?
- Replies: 4
- Views: 16628
Re: Anybody got a tutorial on how to turn water into land?
The steps within SBuilderX are fairly simple; 1. exclude the existing water body 2. introduce a new water body 3. compile and enjoy But any exclusion of water will deal in QMID 11 cells, so even if you only want to exclude a tiny portion of that QMID 11 cell's water, it will take it out of and have ...
- Mon Mar 17, 2014 8:44 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Make changes to many polys all at once
- Replies: 21
- Views: 63479
Re: Make changes to many polys all at once
That didn't take too long!meshman2 wrote:And I'll get my user name straightened out in a little while.
- Fri Aug 16, 2013 1:53 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Previously stable SBuilder X 313 now keeps "stopping"
- Replies: 2
- Views: 13512
Re: Previously stable SBuilder X 313 now keeps "stopping"
Any updated tile server DLL files can be found in the first thread of the forum or you might find updates in the SBuilderX sub-forum at FS Developer.