The solution was:
A mesh terrain map first and then a photo real map.
Bravo Luis!
Panos M Georgotas
Search found 19 matches
- Tue Jun 14, 2005 3:20 am
- Forum: SBuilder for Flight Simulator FS2004
- Topic: High-res photoreal scenery problem
- Replies: 7
- Views: 39797
- Mon Jun 13, 2005 8:35 pm
- Forum: SBuilder for Flight Simulator FS2004
- Topic: High-res photoreal scenery problem
- Replies: 7
- Views: 39797
- Mon Jun 13, 2005 3:10 am
- Forum: SBuilder for Flight Simulator FS2004
- Topic: High-res photoreal scenery problem
- Replies: 7
- Views: 39797
I forgot to include the source code. Header( 1 39 37 25 23 ) LatRange( 37 39 ) ; High Resolution Photo # 1 Area( B 37.98522949 23.70849609 50 ) LayerCall( :lcall 4 ) Jump( : ) :lcall RefPoint( 2 :return 1 37.98522949 23.70849609 E= 0 v1= 5000 v2= 1200 ) BGLVersion( 0800 ) TextureList( 0 6 FF 255 255...
- Sun Jun 12, 2005 11:00 pm
- Forum: SBuilder for Flight Simulator FS2004
- Topic: High-res photoreal scenery problem
- Replies: 7
- Views: 39797
High-res photoreal scenery problem
Hello Luis, My name is Panos Georgotas registered user of your genius program! Now here is the problem: When I'm trying to make a high - resolution scenery the project finishing without any error, bat the textures appears vertically!!(As you can see in my screen shot bellow). Best regards, Panos htt...