I believe Yahoo now uses Nokia for their tiles... so try the Nokia server.
Nokia Servers
Dick
Search found 272 matches
- Thu Apr 02, 2015 10:41 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Tile Server Plug-Ins for SBuilderX
- Replies: 165
- Views: 1215889
- Mon Feb 02, 2015 8:53 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Tile Server Plug-Ins for SBuilderX
- Replies: 165
- Views: 1215889
Re: Tile Server Plug-Ins for SBuilderX
Hi All.
GoogleServer_v165
This contains the GoogleServer for SBuilderX314_x64 and another for SBuilderX313_x86.
Dick
GoogleServer_v165
This contains the GoogleServer for SBuilderX314_x64 and another for SBuilderX313_x86.
Dick
- Fri Nov 07, 2014 5:54 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Tile Server Plug-Ins for SBuilderX
- Replies: 165
- Views: 1215889
- Thu Jul 17, 2014 7:53 pm
- Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
- Topic: SBuilderX314 complete zip
- Replies: 5
- Views: 25163
Re: SBuilderX314 complete zip
I would think you could delete the entries. If there are any problems, you could reinstall 313, and still use the 314.
Dick
Dick
- Wed Jul 16, 2014 10:33 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Water class ident
- Replies: 4
- Views: 19437
Re: Water class ident
The tag Exclude_All_Terrain_Items should get rid of all terrain items touched by the triangle. You could try Exclude_All_Shorelines... to limit the exclude to just the shore. Right-click on the triangle edge, and select properties to select the exclude type. Again, if this is a photoreal, there is n...
- Tue Jul 15, 2014 11:51 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Water class ident
- Replies: 4
- Views: 19437
Re: Water class ident
If you can zip the offending scenery and attach it, I would have a better idea of what you are doing.
If it is a vector scenery, it can be excluded. If it is photoreal, then it cannot.
Dick
If it is a vector scenery, it can be excluded. If it is photoreal, then it cannot.
Dick
- Mon Jul 14, 2014 6:34 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: QMID help
- Replies: 4
- Views: 20258
Re: QMID help
I would slew over the area, start SBuilderX, use the show aircraft function, with slew (topdown view)...define a small triangle over the shoreline, make the triangle in SBX, tag it as the proper exclusion triangle, make the BGL and then test it in FSX to see how much line is excluded. Then using the...
- Sun Jul 13, 2014 12:32 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: QMID help
- Replies: 4
- Views: 20258
Re: QMID help
Hi dreamer, The default clip level for FSX is QMID 11. So that is what you use for excludes. A tiny exclude polygon can remove any poly or line of it's type, up to the QMID 11 bounds or the end of the poly or line, whichever comes first. So sometimes you don't need a huge exclude, but rather several...
- Sat Jul 12, 2014 9:49 pm
- Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
- Topic: SBX 3.14 Undo/Redo
- Replies: 2
- Views: 12359
Re: SBX 3.14 Undo/Redo
The undo/redo is controlled by a checkbox under the Edit|Preferences popup. It is also controlled by the INI, I believe as BackupOn=True ( or False ).
Old SBP files are not guaranteed to work. But perhaps Luis can look at this when he returns in late September.
Dick
Old SBP files are not guaranteed to work. But perhaps Luis can look at this when he returns in late September.
Dick
- Sat Jul 12, 2014 7:34 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Tile Server Plug-Ins for SBuilderX
- Replies: 165
- Views: 1215889
- Sat Jul 12, 2014 1:05 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Shoreline
- Replies: 1
- Views: 11791
Re: Shoreline
Perhaps you are clicking on the point, rather than the line itself. To delete an individual line, you need to right-click on the line ( not the point ), and select Delete.
Dick
Dick
- Fri Jul 11, 2014 12:49 am
- Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
- Topic: SBuilderX314 complete zip
- Replies: 5
- Views: 25163
SBuilderX314 complete zip
Hi all. Until Luis returns from sailing, I'm going to make available a zip file of a complete SBuilderX314 folder. It contains everything. Just unzip it to the harddrive location of choice, and it should run on any 64-bit Windows7 or Windows8. Make a shortcut of the SBuilderX.exe and place that on y...
- Thu Jul 10, 2014 8:58 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Shapefiles
- Replies: 14
- Views: 46056
Re: Shapefiles
The files appear to work just fine in my build.
Dick
Dick
- Thu Jul 10, 2014 8:50 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Help will google
- Replies: 6
- Views: 23408
Re: Help will google
The ini file is in the same folder as the SBuilderX.exe
The 64-bit SBuilderX is named SBuilderX.exe
The 32-bit SBuilderX is named SBuilderX313.exe The 32-bit will not work after a proper update, as the support DLLs are all set as 64-bit.
Dick
The 64-bit SBuilderX is named SBuilderX.exe
The 32-bit SBuilderX is named SBuilderX313.exe The 32-bit will not work after a proper update, as the support DLLs are all set as 64-bit.
Dick
- Thu Jul 10, 2014 1:48 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Help will google
- Replies: 6
- Views: 23408
Re: Help will google
Delete (or rename) the old 313 ini file, and SBuilderX314 will build a new compatible file. Google often changes it's map tiles, and it requires building a new DLL to keep up with the version number. I sometimes will contribute a new DLL that can be uploaded here and at other websites. I may update ...