Search found 212 matches

by meshman
Thu May 14, 2015 11:33 pm
Forum: SBuilderX 3.14 (64-bit) for Flight Simulator X
Topic: terrain elevation issues after using geotiff data
Replies: 4
Views: 21604

Re: terrain elevation issues after using geotiff data

Guessing here, based upon the pictures. The first has two drawn areas in red. Does this show where the airport was and where you've moved it to? If so, did you exclude the old airport flatten and make a new one where you moved the airport to? If you didn't make a new flatten, that would cause the te...
by meshman
Thu Apr 23, 2015 3:55 pm
Forum: SBuilderX for Flight Simulator X
Topic: Autogen Exclude photoscenery
Replies: 10
Views: 42050

Re: Autogen Exclude photoscenery

I've never tried to exclude photo based autogen, so only want to comment that any exclusions made would need to be in a scenery layer higher in priority. So it cannot sit in the same folder as the photo work or a lower level folder.
by meshman
Fri Apr 10, 2015 7:59 pm
Forum: SBuilderX for Flight Simulator X
Topic: Creating a new map for fsx@war CCP
Replies: 1
Views: 17841

Re: Creating a new map for fsx@war CCP

I'm not really sure what you have done? Map in SBX means photo scenery. Any roads made into a file would not show on top of a photo scenery, but traffic on the roads would. If there's no photo scenery active in the area, then the steps to have the roads show would be to import the SHP file, make sur...
by meshman
Wed Apr 01, 2015 7:58 pm
Forum: SBuilderX for Flight Simulator X
Topic: Prepar3D 2.5 and SBuilderX
Replies: 2
Views: 19956

Re: Prepar3D 2.5 and SBuilderX

Where does the BGL file go? v2.5 of P3D did away with the \Addon Scenery folder structure. So if there's no place to copy the BGL file, it would have no results. The Sbuilder.ini file has an entry under [Main] that will direct files to a specific location. Personally, I always send output to a folde...
by meshman
Sun Jun 15, 2014 8:42 pm
Forum: SBuilderX for Flight Simulator X
Topic: Can´t compile to BGL
Replies: 2
Views: 13959

Re: Can´t compile to BGL

An educated guess here, but it's probably a permissions issue. Windows protecting you from yourself.

Having files and compilers outside of the \Program Files folder(s) generally helps in those cases.
by meshman
Mon Jun 09, 2014 9:49 pm
Forum: SBuilderX for Flight Simulator X
Topic: SBUILDER and FTX Global
Replies: 3
Views: 20432

Re: SBUILDER and FTX Global

Is is possible to update the .jpg and other files used by Sbuilder as quick refrence wrt LC and polys to included the new textures of ORBX for example:... It is possible for a user to add entries, such as those listed, into SBuilderX. For land classification you would add the entries to the bottom ...
by meshman
Wed May 14, 2014 9:34 pm
Forum: SBuilderX for Flight Simulator X
Topic: Freeway Traffic
Replies: 4
Views: 17931

Re: Freeway Traffic

Help, how? There's nothing to go by, other than the traffic is "jerky" and what does that mean? Traffic moves from one node to the next. When it reaches the next node it rotates into the direction of the next node, and so on... Traffic has no notion of moving in a smooth arc between two nodes, just ...
by meshman
Tue Apr 15, 2014 11:41 pm
Forum: SBuilderX for Flight Simulator X
Topic: How to hide road traffic?
Replies: 2
Views: 13306

Re: How to hide road traffic?

A small square or rectangle on the runway tagged with Exclude Freeway Traffic should clear things up. Traffic is excluded on a QMID level of 15, so if you turn the QMID grid on within SBuilderX you will see how large of an area will be without cars.
by meshman
Mon Mar 31, 2014 4:29 am
Forum: SBuilderX for Flight Simulator X
Topic: Landclass change not working - what am I doing wrong?
Replies: 2
Views: 13129

Re: Landclass change not working - what am I doing wrong?

I'm trying to imagine what you are describing, but it's not working for me. The only clue for me is when you mention "airport", so the obvious question is did you exclude what was there before or try to place on top of what was there before? The game has no artificial reasoning ability, only the lim...
by meshman
Wed Mar 19, 2014 10:34 pm
Forum: SBuilderX for Flight Simulator X
Topic: Really stupid question - adding points to/joining polys
Replies: 4
Views: 21139

Re: Really stupid question - adding points to/joining polys

While working with Polys or Lines, if you select the matching button (poly or line) so that the cursor reflects being in Poly or Line mode, then press and hold the "I" (big i) key and click on the poly or line to add more vertexs aka points. <---help file I have not really tried this out, but... the...
by meshman
Wed Mar 19, 2014 10:26 pm
Forum: SBuilderX for Flight Simulator X
Topic: Anybody got a tutorial on how to turn water into land?
Replies: 4
Views: 16416

Re: Anybody got a tutorial on how to turn water into land?

You can certainly try that method, can't you? Or there could be other shortcuts waiting to be found and an attempt to implement them. It's only time and effort to be expended. Or there's the proper method to FSX terrain work and while it can be a little "mind numbing" at times, it seems to work out ...
by meshman
Tue Mar 18, 2014 9:41 pm
Forum: SBuilderX for Flight Simulator X
Topic: Make changes to many polys all at once
Replies: 21
Views: 62532

Re: Make changes to many polys all at once

Looking at the latest changes, I'm not sure anything is going to look correct until the existing water that surrounds the area is excluded, which would allow for the revised work to show. So much of the work within the terrain aspects is based upon "you must exclude what's there before you can repla...
by meshman
Tue Mar 18, 2014 2:56 am
Forum: SBuilderX for Flight Simulator X
Topic: Anybody got a tutorial on how to turn water into land?
Replies: 4
Views: 16416

Re: Anybody got a tutorial on how to turn water into land?

The steps within SBuilderX are fairly simple; 1. exclude the existing water body 2. introduce a new water body 3. compile and enjoy But any exclusion of water will deal in QMID 11 cells, so even if you only want to exclude a tiny portion of that QMID 11 cell's water, it will take it out of and have ...
by meshman
Mon Mar 17, 2014 8:44 pm
Forum: SBuilderX for Flight Simulator X
Topic: Make changes to many polys all at once
Replies: 21
Views: 62532

Re: Make changes to many polys all at once

meshman2 wrote:And I'll get my user name straightened out in a little while. :lol:
That didn't take too long! 8)
by meshman
Fri Aug 16, 2013 1:53 am
Forum: SBuilderX for Flight Simulator X
Topic: Previously stable SBuilder X 313 now keeps "stopping"
Replies: 2
Views: 13342

Re: Previously stable SBuilder X 313 now keeps "stopping"

Any updated tile server DLL files can be found in the first thread of the forum or you might find updates in the SBuilderX sub-forum at FS Developer.