Search found 212 matches
- Mon Oct 24, 2011 4:15 am
- Forum: SBuilderX for Flight Simulator X
- Topic: BGL Compiler Doesn't Compile, just flashes!
- Replies: 7
- Views: 26563
Re: BGL Compiler Doesn't Compile, just flashes!
I see yesterday I couldn't spell "folder" properly... Need stronger coffee in the morning! :roll: When you start a New Project SBuilderX defaults to a BGL file creation location. With an existing Project you are able to change the BGL Folder using File | Properties and then entering a new location. ...
- Sat Oct 22, 2011 4:19 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: BGL Compiler Doesn't Compile, just flashes!
- Replies: 7
- Views: 26563
Re: BGL Compiler Doesn't Compile, just flashes!
Is it maybe that my S Builder X is in my D:\ Drive? My rough guess, so early in the morning, is that by having FSX in the C:\Program File (x86)\Microsoft Games fokder is that you are running into a permissions problem and the SDKs are not able to access the folders to place a new file. The Windows ...
- Sat Oct 22, 2011 4:01 am
- Forum: SBuilderX for Flight Simulator X
- Topic: BGL Compiler Doesn't Compile, just flashes!
- Replies: 7
- Views: 26563
Re: BGL Compiler Doesn't Compile, just flashes!
Why are you reinstalling FSX and the SDKs, if you don't know what the problem is?
What level is your FSX install at, SP2 or FSXA? Have you updated the SDKs to match the status of your FSX?
What is your operating system and where are FSX and the SDKs installed?
What level is your FSX install at, SP2 or FSXA? Have you updated the SDKs to match the status of your FSX?
What is your operating system and where are FSX and the SDKs installed?
- Mon Oct 03, 2011 3:59 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Automating photoscenery compilation
- Replies: 7
- Views: 26962
Re: Automating photoscenery compilation
I was moving at the time of the OP! :mrgreen: To automate a process like compiling photo scenery all you need to do is make a batch file. Using something like Notepad or similar that creates plain text files you enter stuff like this; Resample Oahu_A.inf Resample Oahu_B.inf Resample Oahu_C.inf Where...
- Thu Sep 22, 2011 6:25 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Overlapping 'photos'
- Replies: 2
- Views: 10753
Re: Overlapping 'photos'
Yes, the files are "probably" bigger than they need to be. No, the Resample compiler is not a "smart tool". It only takes what you feed in and makes files from that.
- Fri Jul 22, 2011 3:56 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Windows 7 Problem
- Replies: 3
- Views: 13713
Re: Windows 7 Problem
There is nothing different with the scenery files, where we have to target compiling to a particular OS. I don't have Win 7, as I'm still on XP, but will be making a switch before the end of the year. Does FSX without your work activated look and perform as it should? Have you made any changes to th...
- Fri Jun 03, 2011 1:15 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Tile Server Plug-Ins for SBuilderX
- Replies: 165
- Views: 1214582
Re: Tile Server Plug-Ins for SBuilderX
Oh yes, I am a member. I'll join wherever I can to protect my products and the products of friends of mine. Can you say DMCA letter to the host site and BINGO!, dead links.jakeblues wrote:...that you are member in that so-called pirate site as well.
Sorry to see you go.
- Mon May 30, 2011 8:32 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Wind Turbine Rotation
- Replies: 3
- Views: 12786
Re: Wind Turbine Rotation
Here's a FSX working wind turbine; http://www.fsdeveloper.com/forum/downlo ... ate&page=2
Placed a couple hundred of them in Hawai'i, including flashing red warning lights (not included with the download) for those night flights.
Placed a couple hundred of them in Hawai'i, including flashing red warning lights (not included with the download) for those night flights.
- Mon May 30, 2011 3:17 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: Tile Server Plug-Ins for SBuilderX
- Replies: 165
- Views: 1214582
Re: Tile Server Plug-Ins for SBuilderX
Sorry, hero. No help for you here.jakeblues wrote:Any help would be apreciated.
Anyone dumb enough to use the same user name and avatar as used at a pirate site doesn't deserve any help. Possibly you can find some one at Silverwingz.net to assist you?
- Fri May 27, 2011 2:44 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: compile bgl from bmp and txt
- Replies: 5
- Views: 18388
Re: compile bgl from bmp and txt
If the area is large and you are having to do it in a grid manner you can work in a systematic manner and end up with a single BGL, eventually. Cover an area in SBX, compile the file to a BGL then go and rename the BMP file and the Photo01.INF file to something workable. Repeat as many times as nece...
- Mon May 23, 2011 2:44 pm
- Forum: SBuilderX for Flight Simulator X
- Topic: No land on map after exclusions
- Replies: 2
- Views: 11118
Re: No land on map after exclusions
You need to remember that photo scenery to FSX is just a set of textures, not specified land mass. When you remove (exclude) the default land there is nothing there to replace it, unless you make it. Photo scenery will almost always be more precise than default, so you can end up with default showin...
- Sun May 22, 2011 1:16 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Whinging from a beginner
- Replies: 3
- Views: 13578
Re: Whinging from a beginner
So many questions and I'm such a lousy typist. What to do... :lol: I don't understand your wanting the traffic to go "under bridges". What bridges? Are these existing bridges or did you place them? If they are something that you placed with SBX, then there is a setting that makes the bridges "undriv...
- Sun May 22, 2011 1:03 am
- Forum: SBuilderX for Flight Simulator X
- Topic: copy and paste sbuilderx 3:13
- Replies: 2
- Views: 11746
Re: copy and paste sbuilderx 3:13
You're almost there, just need to remember that for what you want to copy you need to be in that mode. So if you want to copy a polygon click the polygon button up on the toolbar, highlight the poly to be copied, use the menu Edit|Copy, then Edit|Paste. You'll notice the curson tip will change to co...
- Fri May 20, 2011 2:54 am
- Forum: SBuilderX for Flight Simulator X
- Topic: Zoom level v m/p
- Replies: 4
- Views: 15738
Re: Zoom level v m/p
Greets George, Resample generates Zoom=17 from Google (and others) at .59m resolution. In a truly non-scientific manner I made a BGL from one tile from Google at Zoom=17, which is a 256x256 image. I then took the measure tool in SBX and went from TLC to TRC and it showed 119.14m. While the measureme...
- Sat May 14, 2011 12:17 am
- Forum: SBuilderX for Flight Simulator X
- Topic: my utx canada is gone
- Replies: 2
- Views: 10836
Re: my utx canada is gone
It appears from the psuedo-spamming of the forums that you haven't done any scenery work before? There are tutorials available at Avsim that deal with SBuilderX and making scenery. Search using author: Luis Feliz-Tirado. SBuilderX also ships with a Help file that outlines many aspects of what can an...