Search found 272 matches
- Tue Jul 19, 2005 10:42 am
- Forum: SBuilder for Flight Simulator FS2004
- Topic: Large PhotoReal BGL
- Replies: 4
- Views: 12153
Hi all. If you want autogen, the textures and autogen need to be in the 'Scenery/World/Texture' folder. This is true of autogen for landclass or VTP photoreal. The orignal photoreal should have textures ( and autogen ) in the local texture folder. Localized landclass textures can be in a local folde...
- Mon Jul 04, 2005 11:30 pm
- Forum: SBuilder for Flight Simulator FS2004
- Topic: SBuilder and Maps - Please comment!
- Replies: 26
- Views: 47930
Hi Luis. Both the maps and images are simple Mercator... which is good, as that means all lines of latitude are horizontal, and all lines of longitude are vertical, and these lines are perpendicular. It's not the same as UTM. As long as you know the bounds of the image, you should easily be able to ...
- Sun Jun 26, 2005 12:02 am
- Forum: SBuilder for Flight Simulator FS2004
- Topic: Appending Large size vtp-files- big problem
- Replies: 6
- Views: 15352
- Sat Jun 25, 2005 11:57 pm
- Forum: SBuilder for Flight Simulator FS2004
- Topic: VTP photo scenery vs. "normal"
- Replies: 11
- Views: 21842
- Fri Jun 24, 2005 6:19 am
- Forum: SBuilder for Flight Simulator FS2004
- Topic: VTP photo scenery vs. "normal"
- Replies: 11
- Views: 21842
Hi Luis. A photoreal BGL is simply a landclass BGL that uses 252 or 253 as the landclass number. ( 254 buffers non-used LOD13 areas, just like normal landclass ). The alpha channel of the non-flipped individual bitmaps will be water. So can SBuilder make regular photoreal? Yes. Just remember that yo...
- Sun Jun 19, 2005 7:43 am
- Forum: SBuilder for Flight Simulator FS2004
- Topic: polygon Properties window
- Replies: 2
- Views: 9338
Disassembly with BGLAnalyse is not recommended.
It's better to use LWMViewer for disassembly of LWM and VTP BGLs:
http://www.jimkeir.co.uk/FlightSim/LWMViewer.zip
Dick
It's better to use LWMViewer for disassembly of LWM and VTP BGLs:
http://www.jimkeir.co.uk/FlightSim/LWMViewer.zip
Dick
- Sun May 29, 2005 12:11 am
- Forum: SBuilder for Flight Simulator FS2004
- Topic: more bgl problems
- Replies: 14
- Views: 28107
The landclass files of SBuilder are named as "LD_????.bgl" ( for example "LD_4731.bgl" ). Using the Windows Explorer, you should be able to search your harddrives for LD*.bgl, and find the landclass BGLs. Also, if you click your SBuilder "file/Properties" menu, you'll see the project's properties wi...
- Thu Apr 14, 2005 6:21 am
- Forum: SBuilder for Flight Simulator FS2004
- Topic: Another future-version request...
- Replies: 2
- Views: 7781
Hi sg. The real problem with FS9 ( and FS2002 ) regarding terrain design is the LWM flattens ( including ALL FS9 water as that can only have an elevation attached ). The flattening cannot be "undone", so we must resort to designing the LWMs for the entire LOD5 or or use a program to merge our LOD8 c...
- Sun Apr 03, 2005 6:05 am
- Forum: SBuilder for Flight Simulator FS2004
- Topic: Exclude Missing Some Telephone Poles
- Replies: 2
- Views: 8166
- Sat Apr 02, 2005 12:38 pm
- Forum: SBuilder for Flight Simulator FS2004
- Topic: Shapefile import
- Replies: 7
- Views: 15272
- Wed Mar 09, 2005 5:31 pm
- Forum: SBuilder for Flight Simulator FS2004
- Topic: Problem with LWM3
- Replies: 7
- Views: 19425
- Tue Mar 08, 2005 5:18 pm
- Forum: SBuilder for Flight Simulator FS2004
- Topic: Problem with LWM3
- Replies: 7
- Views: 19425
- Mon Jan 03, 2005 11:08 am
- Forum: SBuilder for Flight Simulator FS2004
- Topic: Problem With Landclass on Slope?
- Replies: 3
- Views: 9435
- Sun Oct 31, 2004 10:36 pm
- Forum: SBuilder for Flight Simulator FS2004
- Topic: What is snap to LWM/VTP for?
- Replies: 3
- Views: 10016
Hi Scott. With LWM and VTP lines and polys, we are still confined to a "grid" of about 4.75 meters/pixel...just like photoreal. Luis' program is capable of much greater resolution, so the compile process for the BGL needs to simplify the resolution for the BGL creation. As Luis states, SBuilder allo...
- Sun Oct 17, 2004 10:35 am
- Forum: SBuilder for Flight Simulator FS2004
- Topic: MapEdit - Can't get different road types?
- Replies: 5
- Views: 13715
Hi Dick. In case you didn't read it yet. Luis and I continued the discussion: http://forums.avsim.net/dcboard.php?az=show_topic&forum=123&topic_id=23311&mesg_id=23311&page= I'm not very familiar with GPSMapedit, but it seems to be simple to use and very good for SBuilder. Combining some DBF work wit...