Can't compile BGL in Sbuilder x

General discussion about Scenery Design. Questions about SBuilder for Flight Simulator FS2004.
Post Reply
compty
Posts: 5
Joined: Tue Jan 22, 2008 10:06 pm
Location: Saint Lucia

Can't compile BGL in Sbuilder x

Post by compty » Tue Jan 22, 2008 10:10 pm

Hey, i ned help. i can't seem to get my prject to compile to a bgl. WHen i click compile, a dos screen flashes and nothing afterwards. can't find the file anywhere.I've noticed others with the same problem but how do i fix it. is it a vista compatibility issue?

compty
Posts: 5
Joined: Tue Jan 22, 2008 10:06 pm
Location: Saint Lucia

Post by compty » Thu Jan 24, 2008 12:21 am

JUst to let u know i solved the problem but got a new one. I just can't seem to match exactly terrain features on sbuilderx to that of fsx. Its like N14.01 in sbuilder is N14.02 in sbuilder. how do i get around this.

User avatar
Luis Sa
Posts: 1736
Joined: Sun May 18, 2003 11:17 am
Location: Portugal
Contact:

Post by Luis Sa » Fri Jan 25, 2008 12:21 am

Hello,

Please pay attention to the units. You can change the format in FSX (through the CFG file - I do not remember the name at this moment). Also you can change the format inside SBuilderX (see the Sbuilder.ini file).

Kind Regards,

Luis

compty
Posts: 5
Joined: Tue Jan 22, 2008 10:06 pm
Location: Saint Lucia

Post by compty » Sat Jan 26, 2008 5:18 pm

THanks for the reply but how do i change the units and to what.Am sorry but am really new to this whole scenery design thing.

User avatar
Luis Sa
Posts: 1736
Joined: Sun May 18, 2003 11:17 am
Location: Portugal
Contact:

Post by Luis Sa » Sat Jan 26, 2008 8:59 pm

Hello,

???? Its like N14.01 in sbuilder is N14.02 in sbuilder ????

I do not understand what you mena,

Regards,

Luis

compty
Posts: 5
Joined: Tue Jan 22, 2008 10:06 pm
Location: Saint Lucia

Post by compty » Sun Jan 27, 2008 12:54 pm

i mean 14.01 in sbuilder is 14.02 in fsx.

compty
Posts: 5
Joined: Tue Jan 22, 2008 10:06 pm
Location: Saint Lucia

Post by compty » Sun Jan 27, 2008 5:08 pm

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by compty</i>
<br />i mean 14.01 in sbuilder is 14.02 in fsx.
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
I think i found a solution so thanks anyway. However i got a new prob again. Whenever i insert a slope next to the ocean, some of the ocean textures stick to the slope makin it look as if the ocean if part of the slope.How do i avoid this.

Post Reply