More Poly Queries

General discussion about Scenery Design. Questions about SBuilder for Flight Simulator FS2004.
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nigelgrant
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Joined: Thu Mar 29, 2007 4:46 pm
Location: Canada

More Poly Queries

Post by nigelgrant » Sat Mar 08, 2008 3:21 pm

I would appreciate some more advice, if I may - what is the difference in the end result of using:

1. SBuilder to create and compile a flatten and/or autogen exclude BGL; or
2. SBuilder to create a BLN file for a flatten and/or autogen exclude then compile it throughShp2vec; or
3. BLNMarker to create the boundary of the airport polygon, create a BLN with BLN2SHP then compile it through Shp2vec to get the BGL.

Nigel

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Luis Sa
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Post by Luis Sa » Sat Mar 08, 2008 6:49 pm

Hello again,

Well, may be I am biased. But I would say that if your aim is to generate a BGL with "shp2vec" then I see no reason to (i) start with SBuilder (ii) use some other tool to get a shape file (iii) and finally use "shp2vec". You get the same thing if you compile directly and, for example, if you need to see the Shape file, it is left in the Work folder.

May be there are different views ...

Regards,

Luis

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