Hello,
I am quite new to editing and creating scenery. I use fs 2004.
I have tried a couple of times to create photoreal textures through fs earth tiles. I can also create water/land separation, well this is only a step.
I am currently working on an idea where after i apply the photoreal texture, i find out that the ground geography does not fit with the image from google e.... In other words, the runway on the simulator is on a plain which is about 2 meters above the sea and there's a slope towards the sea after the runway. But when i apply the photoreal texture, i see that i must align the airport with the photoreal data, i must move the airport so that it fits on the photoreal texture (ok, this is very easy with an afcad editor.)
Now at this step i have a problem. I also need to edit this MESH data, the slope to be precise, because the land is not flat where the airport must be moved. The freeware addon MESH i use is a "scenery" folder which contains .bgl files named according to their coordinates.
I have read the manuals and tutorials but i couldn't find a way to edit this geographical data.
Now, is it possible to edit a bgl file to correct the land? Or, should i find and download new raw data to start working from zero?
Many thanks, Tuna
Many many questions..
Re: Many many questions..
Hello,
It is not possible to extract elevation data from the BGL. There was a tool to do that but it was retired by the author. Therefore you need to make a replacement mesh if flatten polygons can not do the job for you. Have tried flattens or slopped polygons? SBuilder206 can help you on that.
Kind Regards,
Luis
It is not possible to extract elevation data from the BGL. There was a tool to do that but it was retired by the author. Therefore you need to make a replacement mesh if flatten polygons can not do the job for you. Have tried flattens or slopped polygons? SBuilder206 can help you on that.
Kind Regards,
Luis
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- Posts: 2
- Joined: Tue Mar 17, 2009 5:02 pm
Re: Many many questions..
hello again, thanks for the reply..
i was working on sbuilder in the last few days. i also checked out tutorials which i could find from the internet. i showed some progress in understanding polygons and lines, and corrected my land/water masks and the shoreline.
now i still have this elevation problem before i can pass onto the next step, 3d objects.
the area, surrounding LTBW (small ga airfield in istanbul) is found on scenery/asia/scenery in the files xx955170.bgl.
i appended FL955170.bgl and found out the original flatten polygon. but as i was working on sbuilder, i found out that this polygon was useless when i moved the airport to its correct position.
i created a new polygon but now i see that it has no use. could this be the effect of the addon mesh files? how can i make this flatten polygon effective? changing layers could be a solution??
not flat under the runway
http://img518.imageshack.us/img518/6073/77590476.jpg
i was working on sbuilder in the last few days. i also checked out tutorials which i could find from the internet. i showed some progress in understanding polygons and lines, and corrected my land/water masks and the shoreline.
now i still have this elevation problem before i can pass onto the next step, 3d objects.
the area, surrounding LTBW (small ga airfield in istanbul) is found on scenery/asia/scenery in the files xx955170.bgl.
i appended FL955170.bgl and found out the original flatten polygon. but as i was working on sbuilder, i found out that this polygon was useless when i moved the airport to its correct position.
i created a new polygon but now i see that it has no use. could this be the effect of the addon mesh files? how can i make this flatten polygon effective? changing layers could be a solution??
not flat under the runway
http://img518.imageshack.us/img518/6073/77590476.jpg