Many many questions..
Posted: Wed Mar 18, 2009 7:47 am
Hello,
I am quite new to editing and creating scenery. I use fs 2004.
I have tried a couple of times to create photoreal textures through fs earth tiles. I can also create water/land separation, well this is only a step.
I am currently working on an idea where after i apply the photoreal texture, i find out that the ground geography does not fit with the image from google e.... In other words, the runway on the simulator is on a plain which is about 2 meters above the sea and there's a slope towards the sea after the runway. But when i apply the photoreal texture, i see that i must align the airport with the photoreal data, i must move the airport so that it fits on the photoreal texture (ok, this is very easy with an afcad editor.)
Now at this step i have a problem. I also need to edit this MESH data, the slope to be precise, because the land is not flat where the airport must be moved. The freeware addon MESH i use is a "scenery" folder which contains .bgl files named according to their coordinates.
I have read the manuals and tutorials but i couldn't find a way to edit this geographical data.
Now, is it possible to edit a bgl file to correct the land? Or, should i find and download new raw data to start working from zero?
Many thanks, Tuna
I am quite new to editing and creating scenery. I use fs 2004.
I have tried a couple of times to create photoreal textures through fs earth tiles. I can also create water/land separation, well this is only a step.
I am currently working on an idea where after i apply the photoreal texture, i find out that the ground geography does not fit with the image from google e.... In other words, the runway on the simulator is on a plain which is about 2 meters above the sea and there's a slope towards the sea after the runway. But when i apply the photoreal texture, i see that i must align the airport with the photoreal data, i must move the airport so that it fits on the photoreal texture (ok, this is very easy with an afcad editor.)
Now at this step i have a problem. I also need to edit this MESH data, the slope to be precise, because the land is not flat where the airport must be moved. The freeware addon MESH i use is a "scenery" folder which contains .bgl files named according to their coordinates.
I have read the manuals and tutorials but i couldn't find a way to edit this geographical data.
Now, is it possible to edit a bgl file to correct the land? Or, should i find and download new raw data to start working from zero?
Many thanks, Tuna