Hi Luis,
The textures are contained in that folder and Here is the code for the Macro, the texture "term.bmp" is referenced at the end.
;ASDesign Compatible Macro
;Name=JFK AIB 3 (EOD), Type=EOD , Bitmap=JFK AIB 3.bmp, \
;FixedLength=25, FixedWidth=25, autoscale, \
;Latitude, Longitude, Rotation, Scale=1, Density=0, \
;Visibility=0, Range=10, Elevation=0, Shadow=1,
;
; Designer:
; Credits:
; Macro generated using EOD 2.2.85
; EOD Website:
http://www.echos.ch/eod/
; ASD Macro (*.scm). Date: 05-29-2009 Time: 06:19:07
Area( 5 %1 %2 %7 )
PerspectiveCall( :Pos )
mif( %9 )
ShadowCall( :Shadows )
mifend
Jump( : )
:Pos
Perspective
:Shadows
mif( %8 )
RefPoint( 2 :SubEnd 1 %1 %2 E= %8 )
melse
RefPoint( 7 :SubEnd 1 %1 %2 )
mifend
SetScaleX( :SubEnd %6 0 14 ) ; Scale=0.25
RotatedCall( :Begin 0 0 %3 )
:SubEnd
Return
:Begin
VectorJump( :West 32767 0 0 0 )
VectorJump( :SouthEast 0 0 32767 0 )
:NorthEast
Call( :part000 ) ;
Return
:SouthEast
Call( :part000 ) ;
Return
:West
VectorJump( :SouthWest 0 0 32767 0 )
:NorthWest
Call( :part000 ) ;
Return
:SouthWest
Call( :part000 ) ;
Return
;-------
:part000
; cube - Cube 1
Points( 0
-50 0 -50 ; 0
50 0 -50 ; 1
50 0 50 ; 2
-50 0 50 ; 3
-50 100 -50 ; 4
50 100 -50 ; 5
50 100 50 ; 6
-50 100 50 ; 7
)
LoadBitmap( 0 0 EF 0 0 0 "term.bmp" )
TexPoly( 0 0 32767 -50 1 0 105 5 0 255 4 199 255 0 199 105 ) ;Inside front
TexPoly( 0 0 -32767 -50 3 0 105 7 0 255 6 199 255 2 199 105 ) ;Inside back
TexPoly( 32767 0 0 -50 0 0 105 4 0 255 7 199 255 3 199 105 ) ;Inside left
TexPoly( -32767 0 0 -50 2 0 105 6 0 255 5 199 255 1 199 105 ) ;Inside right
TexPoly( 0 -32767 0 -100 5 199 255 6 199 105 7 0 105 4 0 255 ) ;Inside top
TexPoly( 0 32767 0 0 0 0 105 3 0 255 2 199 255 1 199 105 ) ;Inside bottom
LoadBitmap( 0 L0 EF 0 0 0 "term.bmp" )
TexPoly( 0 0 32767 50 2 0 105 6 0 255 7 199 255 3 199 105 ) ;Back
TexPoly( -32767 0 0 50 3 0 105 7 0 255 4 199 255 0 199 105 ) ;Left
LoadBitmap( 0 0 EF 0 0 0 "term.bmp" )
TexPoly( 32767 0 0 50 1 0 105 5 0 255 6 199 255 2 199 105 ) ;Right
TexPoly( 0 32767 0 100 4 0 105 7 0 255 6 199 255 5 199 105 ) ;Top
TexPoly( 0 -32767 0 0 1 199 255 2 199 105 3 0 105 0 0 255 ) ;Bottom
Return
EndA
Regards
Dave