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Odd LWM behavior

Posted: Sun Apr 17, 2011 7:19 pm
by Sidney Schwartz
This illustrates a problem I sometimes run into when using LWMs to modify a coastline. The airport is Pangnirtung in northern Canada. I have UT installed, but it does not modify this area, so the default scenery bgls are being used.

In the pic you can see the airport and the default coastline. I've added a simple rectangular land mask extending out into the water. The problem is obvious...there are areas that remain water no matter what I try. Does anyone know why this happens and how to fix it without editing the default files? :?:

Re: Odd LWM behavior

Posted: Mon Apr 18, 2011 4:06 am
by Sidney Schwartz
Ah. I read the tutorial on making an Island and think I got it figured out. Didn't occur to me that I had to assign a land class texture to the land mask I'd created. Duh. :roll:

Weird water squares on LWM land

Posted: Mon Apr 18, 2011 2:20 pm
by rhumbaflappy
You already have a landclass for every tile on the earth ( worldlc.bgl ), but many tiles are assigned a type called water. Load worldlc.bgl into TMFviewer, and you'll see much of the earth is assigned value 100. Even many lakes have this value assigned. So when you have weird square areas that refuse to look like land... you need to make a small landclass to assign something other than water.


Re: Odd LWM behavior

Posted: Mon Apr 18, 2011 7:24 pm
by Sidney Schwartz
Thanks, Dick. Love your mesh! :mrgreen: