Use For Photo-Real Black-White

General discussion about Scenery Design. Questions about SBuilder for Flight Simulator FS2004.
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boleyd
Posts: 402
Joined: Sun Sep 19, 2004 10:57 pm
Location: USA

Use For Photo-Real Black-White

Post by boleyd » Sun Apr 24, 2005 9:11 pm

Since I have become profecient using Sbuilder to create photo-real textures I was curious to see what black & white looked like. I use Terraserver, with Dan Cox's compositor program, to normally get color overheads but only a very samll part of the USA is available in color.

The black and white textures certainly look disgusting. However, thay have a value in that they allow accurate placement of objects to enhance visual effect or to serve as flight landmarks. The following shows an example with a trailer park and a major interchange.

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Water and roads show in color because they are generated by addon programs - NuRoads textures, American Data roads, Autoasm water.

This is an overview. Certainly ilustrates how the rich color of eben synthetic textures is preferable to black&white.




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The source is two 4 meter/pixel photo sets from Terraserver. I tried 8 meter/pixel but it was so bad as to be useless except for roads.


Just added a shot of KSFO using SBuilder applied color textures and Bill Gates airport elements. Looks real good. Could look better but this is only 8 meter/pixel texture. Much to boring and tedious to use 4 meter stuff except where I will be playing, which is Half Moon Bay. There I use 4 meter/pixel. Something to do until I figure out how to use the new hi-res textures. A problem since I do not have a BMP file of the FSGenesis mesh. I have most of the San Francisco area done as well as Marin County. The stuff from Terrserver is off color but you can re-balance the color quickly with Paint Shop Pro. Too bad the Autogen disappears. Manually adding that is beyond boring!


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