Photo scenery
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- Joined: Sun May 15, 2005 1:59 am
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Photo scenery
Hi!
First, i think SBuilder is an excellent and very capable program.
But i have a problem[;)].
The photo scenery i made looks really great, but i want to include it in the default landscape a bit smoother. I created a alpha channel (one with 2 and one with 8bit) but both didnt work. I get only the ugly sqare shaped photo. could you give some advice?
Thanks in advance
Pascal
First, i think SBuilder is an excellent and very capable program.
But i have a problem[;)].
The photo scenery i made looks really great, but i want to include it in the default landscape a bit smoother. I created a alpha channel (one with 2 and one with 8bit) but both didnt work. I get only the ugly sqare shaped photo. could you give some advice?
Thanks in advance
Pascal
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- Posts: 10
- Joined: Sun May 15, 2005 1:59 am
- Contact:
I think the problem is how to put in the alpha map.
I created a alpha bitmap and put it in as alpha map as in the manual.
But nothing shows in FS and the Bitmaps created by Sbuilder dont have smooth lines. I think one hint to the problem could be that I can see a difference between alpha and summer map in SBuilder. I mean that when i view the summer map, i have a not filled area at the left side of the map(only a small bit) and the same with the alpha map at the right side.It seems that the maps have different positions.
could that be a problem?
And, does SBuilder require a special alpha bitmap eg. 8bit?
Geets Pascal
I created a alpha bitmap and put it in as alpha map as in the manual.
But nothing shows in FS and the Bitmaps created by Sbuilder dont have smooth lines. I think one hint to the problem could be that I can see a difference between alpha and summer map in SBuilder. I mean that when i view the summer map, i have a not filled area at the left side of the map(only a small bit) and the same with the alpha map at the right side.It seems that the maps have different positions.
could that be a problem?
And, does SBuilder require a special alpha bitmap eg. 8bit?
Geets Pascal
Hi,
That border is not a problem. You can set No Border around Maps. The error comes from roundings on the routine that draws the border. The alpha bitmap should be 8-bit gray scale. And it should have the same dimension an position as the summer bitmap. You need to check the alpha box in the photo properties.
Luis
That border is not a problem. You can set No Border around Maps. The error comes from roundings on the routine that draws the border. The alpha bitmap should be 8-bit gray scale. And it should have the same dimension an position as the summer bitmap. You need to check the alpha box in the photo properties.
Luis
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Hi again!
You were right the border, it is not a problem, i created it myself, it was a white area in the bitmap.[:I]
I tried it with v2.02 and 2.05 and both didnt create a transparency.
I tried the "force 8bit ", too, but no result.
It seems that Sbuilder doesnt know that i wat the alpha map included, because it creates only DXT if not forced otherwise. If there was an alpha it should create a 8bit bmp automatically.
I checked the boxes for summer and alpha photos, so that should not be the problem.
Hope this helps
Pascal
You were right the border, it is not a problem, i created it myself, it was a white area in the bitmap.[:I]
I tried it with v2.02 and 2.05 and both didnt create a transparency.
I tried the "force 8bit ", too, but no result.
It seems that Sbuilder doesnt know that i wat the alpha map included, because it creates only DXT if not forced otherwise. If there was an alpha it should create a 8bit bmp automatically.
I checked the boxes for summer and alpha photos, so that should not be the problem.
Hope this helps
Pascal
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- Posts: 10
- Joined: Sun May 15, 2005 1:59 am
- Contact:
Hi Luis!
Thanks for your offer.
I got a hint to something that could be the reason.
I reduced the colours with gimp, but i discovered that gimp only saves these reduced pic as 24bit. So it could be that Sbuilder only accepts real 8bit.
I tried some programs to do that but did not find one.
Do you know a capable freeware program?
I think you have got enough to do and dont want to waste your time, so if you know a program i would see if this is the solution.
If it doesnt work i would be very pleased to get back to your offer then.
Thanks
Pascal
Thanks for your offer.
I got a hint to something that could be the reason.
I reduced the colours with gimp, but i discovered that gimp only saves these reduced pic as 24bit. So it could be that Sbuilder only accepts real 8bit.
I tried some programs to do that but did not find one.
Do you know a capable freeware program?
I think you have got enough to do and dont want to waste your time, so if you know a program i would see if this is the solution.
If it doesnt work i would be very pleased to get back to your offer then.
Thanks
Pascal
Hi Pascal,
I think you are referring to the alpha map. As I write, I am reading the code for the photo part of SBuilder. The Summer, Fall, ... , can be 32-bit, 24-bit or 8-bit (with a palette in this case) bitmaps.
In relation to the alpha map it should be 8-bit with a palette. See this:
http://forums.avsim.net/dcboard.php?az= ... ype=search
I will check if I have not mixed something when I changed the photo part last month when I added the high res part.
Luis
I think you are referring to the alpha map. As I write, I am reading the code for the photo part of SBuilder. The Summer, Fall, ... , can be 32-bit, 24-bit or 8-bit (with a palette in this case) bitmaps.
In relation to the alpha map it should be 8-bit with a palette. See this:
http://forums.avsim.net/dcboard.php?az= ... ype=search
I will check if I have not mixed something when I changed the photo part last month when I added the high res part.
Luis
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- Joined: Sun May 15, 2005 1:59 am
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Hi!
You dont have to check anymore!
I got it.
It was a problem with creating 8bit bmps.
I now created one with the good old Fs2000 tool bmpext from MWGraphics. And it worked.
Thank you very much for your help!
Pascal
PS:I did not jet try the high resolution scenery.Do I have to create a LOD8 mesh myself or does it work with only checking the High resolution boxes?
You dont have to check anymore!
I got it.
It was a problem with creating 8bit bmps.
I now created one with the good old Fs2000 tool bmpext from MWGraphics. And it worked.
Thank you very much for your help!
Pascal
PS:I did not jet try the high resolution scenery.Do I have to create a LOD8 mesh myself or does it work with only checking the High resolution boxes?
<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">citação:<hr height="1" noshade id="quote"><i>Mensagem original de Pascal Eilrich</i>
<br />Hi!
PS:I did not jet try the high resolution scenery.Do I have to create a LOD8 mesh myself or does it work with only checking the High resolution boxes?
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
[:D]
You have to create the mesh. Better saying: you need to supply a mesh map from which SBuilder reads the altitudes.
HOWEVER: - if you want to place the high res over a flatten area, you can place anything as a mesh bitmap because you will place a LWM flatten. So the mesh can contain rubish because SB will read the altitudes from the LWM flatten.
Luis
<br />Hi!
PS:I did not jet try the high resolution scenery.Do I have to create a LOD8 mesh myself or does it work with only checking the High resolution boxes?
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
[:D]
You have to create the mesh. Better saying: you need to supply a mesh map from which SBuilder reads the altitudes.
HOWEVER: - if you want to place the high res over a flatten area, you can place anything as a mesh bitmap because you will place a LWM flatten. So the mesh can contain rubish because SB will read the altitudes from the LWM flatten.
Luis