Ground Texture Problem-texture changes with view

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boleyd
Posts: 402
Joined: Sun Sep 19, 2004 10:57 pm
Location: USA

Ground Texture Problem-texture changes with view

Post by boleyd » Tue Jun 07, 2005 5:23 am

First picture shows the aircraft on the not on the ground texture. Next I rotate the aircraft to another view and the texture does appear under the aircraft.



Image



Image



Dick Boley near 5G8

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Luis Sa
Posts: 1736
Joined: Sun May 18, 2003 11:17 am
Location: Portugal
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Post by Luis Sa » Tue Jun 07, 2005 8:00 am

Hi Dick,

Are you sure that "YOUR AIRCRAFT" did not move forward? [;)]

Please check altitudes of the textured points! It is very easy. In my other example I had:

RefPoint( 2 :return 1 39.98663187 -10.17333865 E= 155.00000000 v1= 15000 v2= 1721 )
...
VertexList( 0
-1079.8893 0000.0000000 0800.2757 0.0 1.0 0.0 00.000 10.000 ; vertex #000
-0934.2316 0000.0000000 0953.1642 0.0 1.0 0.0 02.000 10.000 ; vertex #001
1079.7347 0000.0000000 -0805.0534 0.0 1.0 0.0 02.000 00.000 ; vertex #002
0934.3862 0000.0000000 -0948.3864 0.0 1.0 0.0 00.000 00.000 ; vertex #003

Note the E= in the RefPoint! In this case it shows 155 (METERS). Than look to the 2 paramater in the Vertex List. In this case all the four points show 0000.00000 which menas that they have all the RefPoint altitude. The altitude of a point is the "E= " value plus the value in the 2nd column in the vertex list.


Pleas try to observe the error from different angles and views to see if you discover the reason. there is allways a reason. If you do not get a reason please send me an SBX.

Luis

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