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High-res photoreal scenery problem

PostPosted: Sun Jun 12, 2005 10:00 pm
by bassgeo
Hello Luis,
My name is Panos Georgotas registered user of your genius program!
Now here is the problem:
When I'm trying to make a high - resolution scenery the project finishing without any error, bat the textures appears vertically!!(As you can see in my screen shot bellow).
Best regards,
Panos

Image



Panos M Georgotas

PostPosted: Mon Jun 13, 2005 2:10 am
by bassgeo
I forgot to include the source code.


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; High Resolution Photo # 4

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; High Resolution Photo # 5

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; High Resolution Photo # 6

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; High Resolution Photo # 7

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:return
Return
EndA

; High Resolution Photo # 8

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Jump( : )
:lcall
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PostPosted: Mon Jun 13, 2005 7:23 pm
by prmp
Hi
Wich size has you photo?
Thanks
Paulo

PostPosted: Mon Jun 13, 2005 7:35 pm
by bassgeo
Here is my image info.
2868 x 2430 Pixels (6.97 MPixels)
16,7 Millions (24 BitsPerPixel)
Thanks Paulo.

Panos M Georgotas

PostPosted: Mon Jun 13, 2005 7:52 pm
by prmp
Thanks
I´m try make photoreal scenery with Sbuilder I did,
but when I start the scenery my FS9, Crash,(turn off) Did you see that ?
I´d like to know the diference between normal scenery with 4.8
and hightresolution scenery! do you have one photo with High Res?
If you can help I will grateful
Thanks
Paulo

PostPosted: Mon Jun 13, 2005 9:47 pm
by Luis Sa
Hi Panos,

I will repeat some lines of the generated SCASM file:

RefPoint( 2 :return 1 37.98522949 23.70849609 E= 0 v1= 5000 v2= 1200 )
BGLVersion( 0800 )
TextureList( 0
6 FF 255 255 255 0 50.000000 013013003232230_1024_Su.bmp
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MaterialList( 0 0.10 0.80 0.20 1.00 0.00 0.00 0.00 1.00 0.00 0.00 0.00 1.00 0.00 0.00 0.00 1.00 0.00 )
VertexList( 0
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Note this:

RefPoint( 2 :return 1 37.98522949 23.70849609 E= 0
....................^
..................scale

The 1 is the scale which means that positional values will be read as meters!


Now I will read vertex 0. It seems OK on the X and Y but completely wrong on the Z! Note that the syntax is

X Z Y NX NZ NY TX TY

X Y Z are the coordinates. Therefore

X = -642 meters (to the west of the RefPoint above)
Y = -611 meters (to the south)

but it is in the sky (Olympus?) because Z=15702 meters. It looks that you you are not giving SBuilder a mesh bitmap from which SBuilder can read the altitudes and position the points. If you made a mesh for the area with SBuilder, then you have the referred to bitmap.

If not, it could be difficult to proceed. At least you can place a flat polygon (LWM2) and your points will get the same contsnat altitude of the flat polygon.

Luis

PostPosted: Tue Jun 14, 2005 2:20 am
by bassgeo
The solution was:
A mesh terrain map first and then a photo real map.
Bravo Luis!

Image



Panos M Georgotas

Re: High-res photoreal scenery problem

PostPosted: Sat Nov 27, 2010 9:56 am
by kestas
Hi Luise,I create hi-re photo scenery,but what i have got:what i doing wrong,maybe you could help me


Header( 1 58 56 25 23 )
LatRange( 56 58 )

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