Hi Luis,
As I understand it, I must have a bitmap mesh in SBuilder in order to create hi-res scenery, and you recommend that mesh cover an LOD8 cell. I already have a DEM BGL for the mesh. Does that mean I now need to get the source DEM in some format and then create a bitmap? And then when I create my project in SBuilder do I leave "mesh" unchecked as I don't want to duplicate my existing BGL?
Thanks for your help.
Jon
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Another question about mesh & hi-res photo
<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by JonPatch</i>
<br />
As I understand it, I must have a bitmap mesh in SBuilder in order to create hi-res scenery, and you recommend that mesh cover an LOD8 cell. I already have a DEM BGL for the mesh. Does that mean I now need to get the source DEM in some format and then create a bitmap? And then when I create my project in SBuilder do I leave "mesh" unchecked as I don't want to duplicate my existing BGL?
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
Yes. If the DEM BGL was generated with SBuilder, you are OK. If the DEM BGL is a 3rd party you are in trouble (unless you flatten the area). See your email.
Luis
<br />
As I understand it, I must have a bitmap mesh in SBuilder in order to create hi-res scenery, and you recommend that mesh cover an LOD8 cell. I already have a DEM BGL for the mesh. Does that mean I now need to get the source DEM in some format and then create a bitmap? And then when I create my project in SBuilder do I leave "mesh" unchecked as I don't want to duplicate my existing BGL?
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
Yes. If the DEM BGL was generated with SBuilder, you are OK. If the DEM BGL is a 3rd party you are in trouble (unless you flatten the area). See your email.
Luis