Results-Tilted Flattens & Textures

General discussion about Scenery Design. Questions about SBuilder for Flight Simulator FS2004.
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boleyd
Posts: 402
Joined: Sun Sep 19, 2004 10:57 pm
Location: USA

Results-Tilted Flattens & Textures

Post by boleyd » Wed Jun 15, 2005 9:57 pm

Airport is Ketchikan, Alaska PAKT. There are three levels. The runway, the main terminal area, and general aviation area. Two sloping taxiways connect the main terminal area to the runway. Another sloping taxiway connects the general aviation area to the main terminal area.


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Dick Boley near 5G8

Horst
Posts: 137
Joined: Sun Sep 19, 2004 5:08 am
Location: Austria

Post by Horst » Thu Jun 16, 2005 12:32 am

WOW, awesome, stunning!!
You are making great steps forward with your project.
Is there an AI-plane on the taxiway?

Horst

boleyd
Posts: 402
Joined: Sun Sep 19, 2004 10:57 pm
Location: USA

Post by boleyd » Thu Jun 16, 2005 2:57 am

Most of the objects are from FSE/Lago. A few are FS2004 Library objects/SBuilder. Just starting to add ACAD elements to get parking places. I doubt that I can have any taxing AI aircraft on tilted taxiways. I will try that. I suspect that ACAD will use either the middle or one of the ends of the underlying tilted flatten for the taxiway altitude - one value. Adding ACAD elements requires flattens and if they are close to other flattens the covering textures show ground textures in spots. If we had higher resolution mesh (using FSGenesis 38 meter) that might become less of an issue except with real close proximity.

Dick Boley near 5G8

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