polygon Properties window

General discussion about Scenery Design. Questions about SBuilder for Flight Simulator FS2004.
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oldhorse
Posts: 12
Joined: Mon Jun 13, 2005 3:24 pm
Location: USA

polygon Properties window

Post by oldhorse » Sat Jun 18, 2005 6:42 pm

Hi all
Ben trying to get thought the Island Tutorial but have found myself
between a rock an hard spot. every thing is ok in till I get to fig26 where you right clack on the polygon, When I choose Properties I get
PROJECT Properties not the polygon Properties window.
disassembled the bgl and the SBP file, thought it might help
Ruining Win98SE maybe I am missing a file or ?
Btw I am Handicap and typing is not one of my better things
so hope my short explanation will work ok
_______________________________________________________________________
; ----------------------------------------
; PROJECT_VTPL.BGL disassembled by BGLAnalyze (c) on Fri Jun 17 23:03:26 2005
; ----------------------------------------
; ----------------------------------------
; This file contains terrain data of textured polygon type
; ----------------------------------------
; Since there are no instructions in SCASM to assemble
; such data, the following code can only be assembled
; with the BGLC assembler.
; You will need the following files to do that:
; TDFHeaders.inc
; TDFMacros.inc
; by Richard Ludowise
; ----------------------------------------
include TDFMacros.inc
include TDFHeaders.inc
; ----------------------------------------
BGLHeader -38, -39, 145, 144, TerrainHeaderStart, VTPHeader

VTPHeader label word
VTPFileHeader 100h, VTPIndexStart, TextureStart, VTPEnd

VTPDataStart label Word
BeginData0 label word
VTPDataArea 1, 1, 20, 12
VTPLayer 8, 1
VTPNumTexturesInLayer 1, 0
VTPTextureId 0, 0
VTPPolyCount 1, 0
VTPPolyMethod2 28, 1, 0
VTPWidePoint 11018, 1, 6687, 7
; Reserved bits not 0 in VTPWidePoint, position 7f
VTPWidePointWidth 35
VTPWidePoint 0, 0, 13822, 0
VTPWidePoint 96, 0, 80, 3
; Reserved bits not 0 in VTPWidePoint, position 88
VTPWidePoint 9216, 0, 64, 0
VTPWidePoint 8216, 0, 1024, 1
; Reserved bits not 0 in VTPWidePoint, position 90
VTPWidePoint 64, 0, 60, 5
; Reserved bits not 0 in VTPWidePoint, position 94
VTPWidePoint 13824, 1, 15190, 0
VTPWidePointWidth 237
VTPWidePoint 8210, 0, 4100, 0
VTPWidePoint 448, 0, 20, 7
; Reserved bits not 0 in VTPWidePoint, position a1
VTPWidePoint 1027, 0, 1728, 0
VTPWidePoint 12270, 0, 12292, 6
; Reserved bits not 0 in VTPWidePoint, position a9
VTPWidePoint 655, 0, 8120, 4
; Reserved bits not 0 in VTPWidePoint, position ad
VTPWidePoint 13568, 0, 14934, 2
; Reserved bits not 0 in VTPWidePoint, position b1
VTPWidePoint 10477, 1, 16095, 7
; Reserved bits not 0 in VTPWidePoint, position b5
VTPWidePointWidth 230
VTPWidePoint 15951, 1, 8161, 7
; Reserved bits not 0 in VTPWidePoint, position ba
VTPWidePointWidth 254
VTPWidePoint 12274, 1, 14843, 7
; Reserved bits not 0 in VTPWidePoint, position bf
VTPWidePointWidth 175
VTPWidePoint 15100, 1, 15327, 7
; Reserved bits not 0 in VTPWidePoint, position c4
VTPWidePointWidth 0
VTPWidePoint 15648, 1, 5651, 1
; Reserved bits not 0 in VTPWidePoint, position c9
VTPWidePointWidth 29
VTPWidePoint 621, 0, 15040, 7
; Reserved bits not 0 in VTPWidePoint, position ce
VTPWidePoint 10, 1, 8701, 7
; Reserved bits not 0 in VTPWidePoint, position d2
VTPWidePointWidth 15
VTPWidePoint 4096, 0, 0, 0
VTPWidePoint 256, 0, 0, 0
VTPWidePoint 4096, 0, 0, 0
VTPWidePoint 8192, 0, 16383, 7
; Reserved bits not 0 in VTPWidePoint, position e3
VTPWidePoint 255, 0, 5760, 1
; Reserved bits not 0 in VTPWidePoint, position e7
VTPWidePoint 91, 0, 0, 0
VTPWidePoint 8192, 1, 0, 0
VTPWidePointWidth 0
VTPWidePoint 20, 0, 0, 0
EndData0 label word

VTPIndexStart label word
VTPIndexHeader 1, VTPIndexData, VTPDataStart

VTPIndexData label word
Cell_692_364 EQU VTPCellID 0, 692, 364
VTPIndexEntry Cell_692_364, VTPDataStart, BeginData0, EndData0
TextureStart label word

VTPTextureListHeader 1, TextureIndexStart, TextureDataStart, TextureDataEnd
TextureIndexStart label word
VTPTextureListEntry TextureDataStart, BeginTexture0, EndTexture0

TextureDataStart label word
BeginTexture0 label word
VTPTextureName "1062"
VTPTextureType 0, 0, 0, 4
EndTexture0 label word
TextureDataEnd label word

VTPEnd label word
_____________________________________________________________________

SB205 PROJECT D:\SETUP\SETUP4\scenery D:\SETUP\SETUP4\scenery\F´¼
CÀà¢MÝb@pç˜húBÀR<Q°ªb@ P@ MAP01 X T“–€NCÀ?Œ0 rCÀžu×#^b@ÖŠÛ
Çb@ X T“–€NCÀ?Œ0 rCÀžu×#^b@ÖŠÛ
Çb@ X 8?yÓãÿBÀÒ(m}CÀâ\ÃÍb@HÃ)s3b@ X 8?yÓãÿBÀÒ(m}CÀâ\ÃÍb@HÃ)s3b@? D:\Flight Sim Scenery_Master\SBuilder 205\Tools\Work\Test 1.bmp? D:\Flight Sim Scenery_Master\SBuilder 205\Tools\Work\Test 1.bmp? D:\Flight Sim Scenery_Master\SBuilder 205\Tools\Work\Test 1.bmp? D:\Flight Sim Scenery_Master\SBuilder 205\Tools\Work\Test 1.bmp? D:\Flight Sim Scenery_Master\SBuilder 205\Tools\Work\Test 1.bmp? D:\Flight Sim Scenery_Master\SBuilder 205\Tools\Work\Test 1.bmp? D:\Flight Sim Scenery_Master\SBuilder 205\Tools\Work\Test 1.bmp? D:\Flight Sim Scenery_Master\SBuilder 205\Tools\Work\Test 1.bmp? D:\Flight Sim Scenery_Master\SBuilder 205\Tools\Work\Test 1.bmp VTP//8//1062// È2 ®§Á
Áb@\FDZ
CÀ B f'(ÜÆb@\FÜX
CÀ B ³5ovÐb@\F]
CÀ B ™¡ÝòØb@\F0_
CÀ B Q!DÁÞb@\Fä_
CÀ B +’0’æb@\F´b
CÀ B ù›·íb@\Fpj
CÀ B _Û,¿ób@\Fø‡
CÀ B Rdý÷b@\F” 
CÀ B Æ®¾Æùb@\FD´
CÀ B óšÆtüb@\FÜß
CÀ B ÿ•H ýb@\F CÀ B º³<ùb@\F¼CÀ B m¥õ€ïb@\FÜ9CÀ B 6?²=çb@\F|?CÀ B ±f(`Õb@\FD;CÀ B K“–XÏb@\Fð4CÀ B “0ŠÉb@\FŒ CÀ B ý„O¾Åb@\FäCÀ B Å?ÅdÂb@\Füû
CÀ B O€Áb@\FÖ
CÀ B Féï¿b@\F¾
CÀ B Féï¿b@\FÄ?
CÀ B Q k›Àb@\F?†
CÀ B ®§Á
Áb@\Fi
CÀ B \ûìFÁb@\FøZ
CÀ B \FÜX
CÀ\F|?CÀFéï¿b@ÿ•H ýb@ÿÿ ÿÿ ®§Á
Áb@\FDZ
CÀ f'(ÜÆb@\FÜX
CÀ ³5ovÐb@\F]
CÀ ™¡ÝòØb@\F0_
CÀ Q!DÁÞb@\Fä_
CÀ +’0’æb@\F´b
CÀ ù›·íb@\Fpj
CÀ _Û,¿ób@\Fø‡
CÀ Rdý÷b@\F” 
CÀ Æ®¾Æùb@\FD´
CÀ óšÆtüb@\FÜß
CÀ ÿ•H ýb@\F CÀ º³<ùb@\F¼CÀ m¥õ€ïb@\FÜ9CÀ 6?²=çb@\F|?CÀ ±f(`Õb@\FD;CÀ K“–XÏb@\Fð4CÀ “0ŠÉb@\FŒ CÀ ý„O¾Åb@\FäCÀ Å?ÅdÂb@\Füû
CÀ O€Áb@\FÖ
CÀ Féï¿b@\F¾
CÀ Féï¿b@\FÄ?
CÀ Q k›Àb@\F?†
CÀ ®§Á
Áb@\Fi
CÀ \ûìFÁb@\FøZ
CÀ \FÜX
CÀ\F|?CÀFéï¿b@ÿ•H ýb@ÿÿ

User avatar
Luis Sa
Posts: 1736
Joined: Sun May 18, 2003 11:17 am
Location: Portugal
Contact:

Post by Luis Sa » Sun Jun 19, 2005 6:49 am

Hi,

When you click one edge of a polygon with the right mouse button you get access to Polygon Properties. When you click a vertex of a polygon you get access to the properties of that point. But if you press the display (not a point, not a line, not a poly, not ...) on an empty zone you get the properties of the PROJECT.

SBuilder uses "Childpoints" in generating VTP lines. If you need to disassemble make sure you a get a version of TDF macros that support the "Childpoints" structure.

The SBP file is only useful to SBuilder. You OPEN/SAVE SBP files. But you can also IMPORT/EXPORT (and APPEND) SBX files. These SBX files are text files that describe your project. They are much more informative and you can read them with NOTEPAD!

Regards, Luis

rhumbaflappy
Posts: 420
Joined: Sat Oct 16, 2004 10:11 pm

Post by rhumbaflappy » Sun Jun 19, 2005 7:43 am

Disassembly with BGLAnalyse is not recommended.

It's better to use LWMViewer for disassembly of LWM and VTP BGLs:

http://www.jimkeir.co.uk/FlightSim/LWMViewer.zip

Dick

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