Mis positioned objects in VTP poligons

General discussion about Scenery Design. Questions about SBuilder for Flight Simulator FS2004.
Post Reply
Vikike
Posts: 2
Joined: Tue Aug 29, 2006 10:30 pm

Mis positioned objects in VTP poligons

Post by Vikike » Tue Aug 29, 2006 10:36 pm

Hello!

When I put a VTP poly on my scenery, and want to choose the "classes" (autogen) function, I experience mis-positioned autogen objects (buidlings, trees) on the new poly in FS.
When I make a normal landclass tile, the objects are in their correct place.

Is the mispositioning normal, if I use poly-s?
Did anybody else experience similar?

Thanks,

Viktor

scruffyduck
Posts: 172
Joined: Sun Jul 03, 2005 2:55 pm
Location: United Kingdom

Post by scruffyduck » Wed Aug 30, 2006 11:44 am

Landclass uses an information file to place autogen on the tile. I guess that it assumes the tile is square so I wonder if it gets confused if you use a landclass texture in a poly?


Jon
http://www.scruffyduckscenery.co.uk
http://www.wdfs.co.uk

boleyd
Posts: 402
Joined: Sun Sep 19, 2004 10:57 pm
Location: USA

Post by boleyd » Wed Aug 30, 2006 12:52 pm

Or that landclass has to be flipped vertically?? I use AgenT which has an option to vertically transpose a bmp.

Dick Boley near 5G8

Vikike
Posts: 2
Joined: Tue Aug 29, 2006 10:30 pm

Post by Vikike » Wed Aug 30, 2006 5:39 pm

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by scruffyduck</i>
<br />Landclass uses an information file to place autogen on the tile. I guess that it assumes the tile is square so I wonder if it gets confused if you use a landclass texture in a poly?


Jon
http://www.scruffyduckscenery.co.uk
http://www.wdfs.co.uk

<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

it get confused when I'm using VTP2 poly with landclass texture.
It's always the same, and I always use default landclass textures.

Post Reply