Hello!
When I put a VTP poly on my scenery, and want to choose the "classes" (autogen) function, I experience mis-positioned autogen objects (buidlings, trees) on the new poly in FS.
When I make a normal landclass tile, the objects are in their correct place.
Is the mispositioning normal, if I use poly-s?
Did anybody else experience similar?
Thanks,
Viktor
Mis positioned objects in VTP poligons
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- Posts: 172
- Joined: Sun Jul 03, 2005 2:55 pm
- Location: United Kingdom
Landclass uses an information file to place autogen on the tile. I guess that it assumes the tile is square so I wonder if it gets confused if you use a landclass texture in a poly?
Jon
http://www.scruffyduckscenery.co.uk
http://www.wdfs.co.uk
Jon
http://www.scruffyduckscenery.co.uk
http://www.wdfs.co.uk
<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by scruffyduck</i>
<br />Landclass uses an information file to place autogen on the tile. I guess that it assumes the tile is square so I wonder if it gets confused if you use a landclass texture in a poly?
Jon
http://www.scruffyduckscenery.co.uk
http://www.wdfs.co.uk
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
it get confused when I'm using VTP2 poly with landclass texture.
It's always the same, and I always use default landclass textures.
<br />Landclass uses an information file to place autogen on the tile. I guess that it assumes the tile is square so I wonder if it gets confused if you use a landclass texture in a poly?
Jon
http://www.scruffyduckscenery.co.uk
http://www.wdfs.co.uk
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
it get confused when I'm using VTP2 poly with landclass texture.
It's always the same, and I always use default landclass textures.