General discussion about Scenery Design. Questions about SBuilder for Flight Simulator FS2004.
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ponyboy
- Posts: 138
- Joined: Thu Jul 28, 2005 7:08 pm
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by ponyboy » Sat Dec 02, 2006 3:57 pm
I need to try and correct a few issues that SBuilder creates when compiling Hi-Res 1.2m photomesh. I know one can get rid of the gridlines and 'blurres' when one compiles with SCASM for FS2004. I have seen some great results lately in prticular the new KSFO photoscenery by Gottfried.
Question is Luis, can I add lines of of code to the SBuilder .scm file and compile that with SCASM?
thx,
Clutch
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Luis Sa
- Posts: 1736
- Joined: Sun May 18, 2003 11:17 am
- Location: Portugal
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by Luis Sa » Sat Dec 02, 2006 5:32 pm
Hi,
The scm files are retained in the work folder. You can edit them and drag them over the SCASM icon to generate different BGLs. Or you can invoke SCASM in command mode.
Regards, Luis