Photo scenery - Autogen

General discussion about Scenery Design. Questions about SBuilder for Flight Simulator FS2004.
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Luis Sa
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Photo scenery - Autogen

Post by Luis Sa » Sun Dec 03, 2006 5:08 pm

Hello,

José Lobo kindly made available an application to flip the textures produced by SBuilder. This is a problem if you need to generate custom autogen as José explains:


<font color="green">SBuilder 2.05 generates VTP custom textures upside down (mirrored North-South) because they need to be vertically flipped to show correctly in the FS9. You can place VTP and autogen on top, but the annotation created is reversed and doesn't match the texture. So, you need to reverse the textures, if you want them as a template to create AGNs.

If you have few textures, you can make this manually, one by one. Otherwise, if your project has many textures, to flipper manually could be tedious.

I wrote Flipper.exe, a simple application to make this job for you.

After creating the textures, follow these steps to correctly create AGNs:

Create a folder with any name (suppose: AGN);
Copy Flipper.exe and Imagetool.exe to that folder;
Also, copy all the textures you want to reverse to use as templates;
Execute Flipper.exe

The Flipper.exe will create a new folder named “Flipper”, inside the folder you created, and put all the flipped textures within.

The original textures, with the same names, remain in the folder where you put. If you have a backup, you can delete them, now.

Using SBuilder 2.05 VTP custom textures in FSX

Copy the file *.bgl to the folder:

\Microsoft Games\Microsoft Flight Simulator X\Addon Scenery\scenery

Copy all the FLIPPED textures to:

\Microsoft Games\Microsoft Flight Simulator X\Scenery\World\Texture</font id="green">

You can download this application from here:

http://www.ptsim.com/sbuilder/flipper.exe

Obrigado, José

ponyboy
Posts: 138
Joined: Thu Jul 28, 2005 7:08 pm

Post by ponyboy » Sat Dec 09, 2006 6:04 pm

Thanks Jose, we are currenly adding custom autogen to our scenery and we'll take a look at your new utiity.

José
Posts: 126
Joined: Mon Sep 04, 2006 8:49 pm
Location: Brazil

Post by José » Sun Dec 10, 2006 12:14 am

Please, don't forget to use the new Imagetool.exe, from FSX SDK.

José

J.F.Lôbo

prmp
Posts: 100
Joined: Tue Jun 07, 2005 9:35 am
Location: Brazil

Post by prmp » Mon Dec 11, 2006 11:58 am

My 8bits texture do not flip.

Why does this happened?

José
Posts: 126
Joined: Mon Sep 04, 2006 8:49 pm
Location: Brazil

Post by José » Tue Dec 12, 2006 11:32 am

Hi, Paulo

Did you follow the instructions Luis quote in this topic?
Are using imagetool.exe from FSX SDK?
Are your textures Sbuilder VTP phototextures?

Regards,

José

J.F.Lôbo

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