SBX - Altitude Of Water Polygon ??

General discussion about Scenery Design. Questions about SBuilder for Flight Simulator FS2004.
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boleyd
Posts: 402
Joined: Sun Sep 19, 2004 10:57 pm
Location: USA

SBX - Altitude Of Water Polygon ??

Post by boleyd » Sun Mar 18, 2007 12:35 am

How do you make a water polygon (lake or river) follow the terrain?? I think that it used to be -9999 for FS9.


Dick Boley near 5G8

rhumbaflappy
Posts: 420
Joined: Sat Oct 16, 2004 10:11 pm

Post by rhumbaflappy » Sun Mar 18, 2007 2:19 am

Hi Dick.

This is the path to my SBuilderX "Tools" folder:

C:\Program Files\SBuilderX\Tools

Inside that folder is the 'Polys.txt'

That controls the poly properties in SBuilderX. You'll need to add:

Code: Select all

[Texture.381]
Name=Legacy_LandWaterMask_Water_NoFlatten
Color=FF638AC2
Guid={5835459A-4B8B-41F2-ADC1-DEE721573B28}
Textures=000b2su0.bmp
Type=HPX
I place these lines after the other HPX types to keep them together ( Above the Airport Backgrounds ).

That should give you non-sloping water.

Dick

boleyd
Posts: 402
Joined: Sun Sep 19, 2004 10:57 pm
Location: USA

Post by boleyd » Sun Mar 18, 2007 12:49 pm

Thanks-Worked! I had avoided the texture stuff but looks like it is a piece of needed knowledge.

Dick Boley near 5G8

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