Making custom ground textures

This is the Forum to discuss the use of SBuilderX (version 3.10 and above). For previous versions of SBuilder please use the "SBuilder for Flight Simulator FS2004" forum.
ananda
Posts: 77
Joined: Thu Jun 25, 2009 8:48 pm

Re: Making custom ground textures

Post by ananda » Sat Apr 03, 2010 7:54 pm

It's amazing what detail can be obtained using Background compiles. I combined all of the .inf files to produce a single bgl. These are zoomed in views in TmfViewer, one from the USA and one from Europe,

Image

Image

George
George

jim1964
Posts: 1
Joined: Sun Apr 18, 2010 2:22 pm

Re: Making custom ground textures

Post by jim1964 » Sun Apr 18, 2010 2:59 pm

When creating and compiling my photo real scenery,My scenery partly shows up at the barders of my area the rest of it shows up as default and flickers in and out,how do i correct that?

approved178
Posts: 5
Joined: Sun Apr 25, 2010 10:24 pm

Re: Making custom ground textures

Post by approved178 » Sun Apr 25, 2010 11:08 pm

Hello Luis!
I get bgl file(52mb).Then i put it in scenery.but in FSX i dont see my fotoscenery.

sorry my english

Thanks

meshman
Posts: 219
Joined: Sun Jan 01, 2006 11:54 pm

Re: Making custom ground textures

Post by meshman » Mon Apr 26, 2010 6:21 am

approved178 wrote:Then i put it in scenery.but in FSX i dont see my fotoscenery.
Where in your scenery, \Addon Scenery\scenery?

If so, make a new folder, \Addon Scenery\My Scenery\scenery <----

Move the BGL file there, activate in the Scenery Library, go see if it shows in FSX.
Lance

approved178
Posts: 5
Joined: Sun Apr 25, 2010 10:24 pm

Re: Making custom ground textures

Post by approved178 » Mon Apr 26, 2010 8:19 am

Thanks,i did, but dont work.
maybe resample work not right?
or my inf. not right?

[Source]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "nizza17.bmp"
Variation = All
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 43.791504
ulxMap = -7.412109
xDim = 1.90833876150775E-05
yDim = 1.2434230382294E-05

[Destination]
DestDir = "."
DestBaseFileName = "Photo_Nizza1417"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85

approved178
Posts: 5
Joined: Sun Apr 25, 2010 10:24 pm

Re: Making custom ground textures

Post by approved178 » Mon Apr 26, 2010 8:35 am

or hier
Attachments
problem.jpg

approved178
Posts: 5
Joined: Sun Apr 25, 2010 10:24 pm

Re: Making custom ground textures

Post by approved178 » Mon Apr 26, 2010 8:53 am

or hier:
[Recent Files]
RecentFile1=C:\Program Files (x86)\SBuilderX313\Tools\kla.SBP
RecentFile2=C:\Program Files (x86)\SBuilderX313\Tools\Nizza1417.SBP
RecentFile3=C:\Program Files (x86)\SBuilderX313\Nizza1417.SBP
RecentFile4=

[RecentDirs]
ShapeDir=
OpenDir=C:\Program Files (x86)\SBuilderX313\Tools
ImportDir=
AppendDir=
SurferDir=
TexDir=
SaveDir=C:\Program Files (x86)\SBuilderX313\Tools
BmpDir=C:\Program Files (x86)\SBuilderX313\Tools
ObjectDir=
RawDir=
LibDir=

[Main]
DefaultLC=11
DefaultWC=12
LonIniCenter=-9.136076
LatIniCenter= 38.7813203
DecimalDegrees=False
MeasuringMeters=True
ShowAircraftPeriod=5000
BorderON=True
AskDelete=True
ShowDonation=True
BGLFolder=C:\Program Files (x86)\SBuilderX313\Scenery
SelectedPointColor=FF008000
UnselectedPointColor=FFFF0000
AutoLinePolyJoin=False
ShowLabels=True
DisplayJoin=True
DirJoin=True
NameJoin=True
NoEndsSmooth=True
CornerSmooth=True
SampleDistance= 10
SmoothDistance= 50
BackUpON=False
BackUpSeconds=60
OriginalTerrainCFG=False
GridColor=FF008000
CenterOnMouseWheel=False
AircraftAltitudeOffset= 0.5
AircraftAltitudeOffset= 0.5
ExtraExtrusionAltitude=-20M

[Objects]
Rwy12Path=C:\Program Files (x86)\SBuilderX313\Rwy12
MacroAPIPath=C:\Program Files (x86)\SBuilderX313\API
MacroASDPath=C:\Program Files (x86)\SBuilderX313\ASD
LibObjectsPath=C:\Program Files (x86)\SBuilderX313\LibObjects

[Lines]
DefaultLineAltitude= 0
DefaultLineWidth= 50
SelectedLineColor=FF008000
DefaultLineColor=FF0000FF
MakeClosedLineFromPoly=False

[Polys]
DefaultPolyAltitude= 0
PolyFILL=True
DefaultPolyColor=80FFFF00
PolyColorBorder=FF000000

[Shapes]
ShapeLineGuid={89ABCDEF-EDCB-A987-6543-210FEDCBA000}
ShapeLineAltitude= 0
ShapeLineWidth= 50
ShapeLineColor=FF0000FF
ShapePolyGuid={9ABCDEF0-FEDC-BA98-7654-3210FEDCB000}
ShapePolyAltitude= 0
ShapePolyColor=FFFFC0CB
AddToCells=True

[Tiles]
ActiveTileFolder=
ReprojectMercatorTiles=True
SummerVariations=July,August,September
SpringVariations=April,May,June
FallVariations=October,November
WinterVariations=December,February,March
HardWinterVariations=January
CompressionQuality=85

[BLN]
BLNSeparator=,
BLNPolyGuid={9ABCDEF0-FEDC-BA98-7654-3210FEDCB000}
BLNPolyColor=FFFF0000
BLNLineGuid={89ABCDEF-EDCB-A987-6543-210FEDCBA000}
BLNLineColor=FFFF0000
BLNIsPolyAlt=True
BLNIsLineAlt=True
BLNStartWidth= 35
BLNEndWidth= 35
BLNLineFromPoly=True
BLNExportAltitudes=True

approved178
Posts: 5
Joined: Sun Apr 25, 2010 10:24 pm

Re: Making custom ground textures

Post by approved178 » Mon Apr 26, 2010 10:18 am

I get it!Very simple! :P
change the decimal separator from "," to "." in the Windows regional settings.

THANKS!
Great SBUILDERX!!!

Francisco
Posts: 3
Joined: Mon May 31, 2010 5:40 pm

Re: Making custom ground textures

Post by Francisco » Mon May 31, 2010 6:24 pm

I´m new on Photo scenery making but i´ve alredy meda a few venezuelan military airbases
BALANDA.jpg
Jacinto Lara Int. and Vicente Landaeta AB
BAEL.jpg
El Libertador AB
but when i´d tryed to creat my 1st int. airport..... none of the sbuilderx server gave me a background that i´d could use. the i´d opened the web page available to obtein the image and "voila" The city of Maturin and the Jose Tadeo Monagas Int airport (SVMT) were clearly there.... my question is how can place that image into my proyect and how can i make a bgl from it. sorry but i´m not an expert in the programing theme, just a fsx addict and a aviation enthusiat.
My english is not very good but hope is understandable,
thanks...

rhumbaflappy
Posts: 420
Joined: Sat Oct 16, 2004 10:11 pm

Re: Making custom ground textures

Post by rhumbaflappy » Tue Jun 01, 2010 2:30 am

The latest tileserver DLLs are found here:

http://cid-f3950c5bbd2bcfa1.skydrive.li ... E_2010.zip

Save the old DLLs to a safe location ( as a precaution ), then simply place the DLLs into the C:\Program Files\SBuilderX313\Tiles folder to activate the new ones.

This should fix some problems with older DLLs.

+++++++++++++++++++

If you wish to use a gmaps screenshot, I would suggest using:

http://www.ludowise.x10hosting.com/gmap ... amaps.html as it has some slight improvements over Luis' original online maps.

Note the The boundaries of the map are: box as similar to this...

Code: Select all

[GEOGRAPHIC]
Name=Photo_0001
North=42.64358763213482
South=42.624644097628334
West=-88.6182975769043
East=-88.58396530151367
Copy that code to a text file that matches you screenshot BMP file. For example, I save a 3200 x 2400 screenshot as C59.bmp and save the above text as C59.txt. Place both of these files into the C:\Program Files\SBuilderX313\Tools\Work folder, and add the map from disk. The map will be auto referenced to the right location, and ready for compiling.


Dick
Dick

Francisco
Posts: 3
Joined: Mon May 31, 2010 5:40 pm

Re: Making custom ground textures

Post by Francisco » Wed Jun 02, 2010 3:11 pm

Thanks a lot dick ... the new tiles helped... i´ve tryed doing what you suggested by using the maps from web but they never took place were the image belong... thats why i wrote the post... as soon as i can will post some pictures of Maturin...
I´m having another problem trying to place rwy12 trees... they dont display at all, and the hangars and shelters i found on the web, i´ve add them with the ObejLib manager but the also not display at all on scenery

Thanks again

A.Rahimi
Posts: 5
Joined: Tue Aug 03, 2010 12:58 pm

Re: Making custom ground textures

Post by A.Rahimi » Sat Aug 07, 2010 2:10 am

Hi
I'm New And Early With the help of friends In This Forum I Can Create Custom Ground Texture And Insert Into FSX.َAnd One problem remains:
How To Create Night Texture For SbuilderX?
Can I Do It With Photoshop?
Thanks

Post Reply