I am making some photoscenery for an Island and I'd wanna remove the ocean becuase what happens is that I have some dark blue sea but then it goes back to light using the default ocean where I haven't got the photo for that area and don't want it becuase it's in the middle of the Atlantic. So is there a way of when I compile the photoscenery it doesn't pick up the ocean?
Cheers,
Billy
P.s I had a look in the tutorial that I got from AVSIM but it didn't help me too much.
Cutting Out The Ocean
Hello Billy
If I understand you:
1 - You want the dark water from the photo imagery to show
2 - Therefore you will get an abrupt transition when your picture ends.
You can minimize the effect by making a blending mask. Take a copy of your original image. Convert it to 8-bit black and white and save it as TIF image. Then paint the center with pure white (ofully opaque) and the borders with black (transparent). Make a gradient transition from white to black. Then save the result in the Work folder with a name ending with _B and see Luis tutorial for more help...
... The other thing you could do is to make a water class scenery and chosing a tile that resembles your water. The class tiles have already have blending.
Regards,
Luis
If I understand you:
1 - You want the dark water from the photo imagery to show
2 - Therefore you will get an abrupt transition when your picture ends.
You can minimize the effect by making a blending mask. Take a copy of your original image. Convert it to 8-bit black and white and save it as TIF image. Then paint the center with pure white (ofully opaque) and the borders with black (transparent). Make a gradient transition from white to black. Then save the result in the Work folder with a name ending with _B and see Luis tutorial for more help...
... The other thing you could do is to make a water class scenery and chosing a tile that resembles your water. The class tiles have already have blending.
Regards,
Luis