Photo Rename - Nothing to Compile

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kjb
Posts: 9
Joined: Thu Apr 13, 2006 6:18 am

Photo Rename - Nothing to Compile

Post by kjb » Tue Aug 14, 2007 3:43 am

I'm doing a large area, with 36 larger tiles at zoom level 15. I've split it up into 9 SBuilderX files because four was the most it would handle at one time. In order to keep the tiles from overwriting each other when compiled, I renamed them from "Photo1" through "Photo4" to "SalemPhoto1-01" through "SalemPhoto9-4". If I do this, then try to recompile, SbuilderX tells me there's nothing to compile. If I rename them back to their original names, they compile correctly. Note - I'm renaming what SBX calls the tile, not the BMP files.

I wouldn't expect the name given within SBX, which becomes the BGL name would be critical.

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luisfeliztirado
Posts: 436
Joined: Sun May 15, 2005 9:15 am
Location: Santo Domingo

Post by luisfeliztirado » Tue Aug 14, 2007 12:43 pm

The name is, in fact, critical.

It is the only way that SBuilderX knows this is a photo background.

Try renaming your background image Maps to "PhotoSalem1-01", etc.

And please read the post in this forum on creating custom ground textures.

Best regards.

Luis

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