De-select the defaut FSX road traffic ...

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inca
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Joined: Sun Jul 22, 2007 11:28 am

De-select the defaut FSX road traffic ...

Post by inca » Tue Oct 09, 2007 2:49 pm

How can I deselect the default FSX road traffic which is on the wrong place but to keep active my custom new road traffic in my sBuilder scenery ?
I have create a very wide photo-satellite scenery. The FSX road traffic run out of its way. In Sbuider I put all in place, but the original FSX traffic is always runing...
Thank you

JP

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Luis Sa
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Post by Luis Sa » Wed Oct 10, 2007 1:28 am

Hello,

I do not understand. You could open the project, select the wrong road, delete it, compile again. Please specify,

BestRegards,

Luis

vlada stoje
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Joined: Sat Nov 20, 2004 9:32 pm
Location: Czech Republic

Post by vlada stoje » Wed Oct 10, 2007 6:03 pm

Hi Luis,

I think if the project contains new freeways, this part has to be translated without –addtocells to replace the default freeways. I don't know if this is possible to set in current SBuilderX? By default SBuilderX calls the Shp2Vec program with the parameter addtocells. The source shp collection of the project is saved in the folder SBuilderX\Tools\Shapes , so it is possible to translate it outside SBuilderX.
If the project doesn't contain new freeways in the QMID15 Cells with the default freeways and there is just the need to delete the default freeways, it should be excluded, but I don't know, if this works after SP1. Anyway Dick Ludowise developed also smart workaround

http://forums.avsim.net/dcboard.php?az= ... 3174&page=

which works fine but isn’t supported in current SBuilderX (it needs the number of lines of the false new freeways set to zero)

Cheers

Vlada

vlada stoje
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Location: Czech Republic

Post by vlada stoje » Thu Oct 11, 2007 2:26 pm

Hi Luis,

sorry I didn't notice the line

AddToCells=True

in the SBuilder.ini sooner! Everything fine!

JP: try to rewrite it to False and compile the
part with the traffic again.

Best regards

Vlada

vlada stoje
Posts: 8
Joined: Sat Nov 20, 2004 9:32 pm
Location: Czech Republic

Post by vlada stoje » Fri Oct 12, 2007 3:41 pm

Hi all,

I didn't notice that somebody mentioned it already, but it seems, that
the texture for the freeways exclusion

{54B91ED8-BC02-41B7-8C3B-2B8449FF85EC}

after SP1 works without problems, so finally no workaround is needed
(so also the number of lanes 0 isn't needed anymore)

Cheers


vlada stoje

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Luis Sa
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Post by Luis Sa » Fri Oct 12, 2007 11:48 pm

Hi,

Thanks for the notice,

Regards,

Luis

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