Hello scenery-workers !
Yesterday I have built my first .bgl's, and I could see them even in flight [:)] ! But as I looked at my Scenery-folder, I've been frightened about the size of the bgl-files : each .bgl is 9 - 11 MB for an aera about 1300 x 750 m ! I have built the .bgl's direct from the background at zoom 16.
Is this normal, or do I have some other things to do, to reduce the size ? (the .bgl's at the FSX are by far smaller)
At this occasion still another question: I add the areas on the edges one to one with a little overlay, to be sure, to have no gaps. Can I make this that way, or must the next area put on the edge without overlapping quite exactly (which would be hard) ?
Greetings from Germany !
Dietmar
.bgl-files ?
In the SBX folder look at the ".INI" file. Then look at this section.
[Tiles]
compression quality=100
HardWinterVariations=January
WinterVariations=December,February,March
FallVariations=October,November
SpringVariations=April,May,June
SummerVariations=July,August,September
ReprojectMercatorTiles=True
ActiveTileFolder=VirtualEarthSatellite
Change [Tiles]
CompressionQuality=100
to 85. The picture remains at good quality but smaller BGL size.
Dick Boley near 5G8
[Tiles]
compression quality=100
HardWinterVariations=January
WinterVariations=December,February,March
FallVariations=October,November
SpringVariations=April,May,June
SummerVariations=July,August,September
ReprojectMercatorTiles=True
ActiveTileFolder=VirtualEarthSatellite
Change [Tiles]
CompressionQuality=100
to 85. The picture remains at good quality but smaller BGL size.
Dick Boley near 5G8
Hi Dick,
thanks for Your reply ! Now the size of the .bgl-files is nearly ten times smaller then before (about 1MB). [:)]
Now next problem is, to scan and compile the large numbers of tiles. At the moment, I do it by calculating. For example : I add 22' to the the current position to north for the next tile, then point to it by "SBX / View / Go to Position .... " and compile it from the background. You can imagine how much work this is.
I hope that Luis can provide us with a tool for the automation at a further SBX-version. If I understood him right in another post, he is working on that already.
Have nice Sunday !
Dietmar
thanks for Your reply ! Now the size of the .bgl-files is nearly ten times smaller then before (about 1MB). [:)]
Now next problem is, to scan and compile the large numbers of tiles. At the moment, I do it by calculating. For example : I add 22' to the the current position to north for the next tile, then point to it by "SBX / View / Go to Position .... " and compile it from the background. You can imagine how much work this is.
I hope that Luis can provide us with a tool for the automation at a further SBX-version. If I understood him right in another post, he is working on that already.
Have nice Sunday !
Dietmar
Hi Luis,
thank's for the note, I had already noticed that. Unfortunately I cannot use this feature (Add Map / From background) since my RAM is probably too small (1GB). During compiling this error message always appears:
"Can not display maps! Map View was turned OFF !"
So I have to compile it direct from background. However, I think, the best way would be as You planned, to scan and compile the maps with a command by a predefined area. Maybe You can divide the process up into several operations, so that it can be handeled also by weak computers as mine.... [8)]
Have a nice Week !
Dietmar
thank's for the note, I had already noticed that. Unfortunately I cannot use this feature (Add Map / From background) since my RAM is probably too small (1GB). During compiling this error message always appears:
"Can not display maps! Map View was turned OFF !"
So I have to compile it direct from background. However, I think, the best way would be as You planned, to scan and compile the maps with a command by a predefined area. Maybe You can divide the process up into several operations, so that it can be handeled also by weak computers as mine.... [8)]
Have a nice Week !
Dietmar